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  • Category : uCOS
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  • Update : 2012-11-26
  • Size : 1.12mb
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  • Author :yangy*****
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Introduction - If you have any usage issues, please Google them yourself
ARM to enter the Chinese market has a number of years. With the gradual application of in-depth, more and more Chinese engineers began contacts and familiar with the ARM technology, and ARM technology in the embedded systems design and development of the area has made no small achievement, subject to the ARM7-based, through the design LCD LCD Display systems, embedded systems are introduced in the basic concepts, basic design and basic applications, all tests are used Shenzhen British Beite Information Technology Co., Ltd. to develop the ARM7 chip S3C44BO Embest EduKit-III test board.
Packet file list
(Preview for download)
Snake
.....\debug
.....\DIALOG_All.c
.....\GUI_X.c
.....\gui_x_embos.c
.....\main.c
.....\Snake.apj
.....\Snake.aws
.....\Snake.c
.....\Snake.opt
.....\UC-GUI
.....\......\Config
.....\......\......\GUIConf.h
.....\......\......\GUITouchConf.h
.....\......\......\LCDConf.h
.....\......\debug
.....\......\gui
.....\......\...\ConvertColor
.....\......\...\............\CCConvertColor.bat
.....\......\...\............\LCDP111.c
.....\......\...\............\LCDP222.c
.....\......\...\............\LCDP233.c
.....\......\...\............\LCDP323.c
.....\......\...\............\LCDP332.c
.....\......\...\............\LCDP444.c
.....\......\...\............\LCDP555.c
.....\......\...\............\LCDP565.c
.....\......\...\............\LCDP8666.c
.....\......\...\............\LCDPM233.c
.....\......\...\............\LCDPM323.c
.....\......\...\............\LCDPM332.c
.....\......\...\............\LCDPM555.c
.....\......\...\............\LCDPM565.c
.....\......\...\ConvertMono
.....\......\...\...........\CCConvertMono.bat
.....\......\...\...........\LCDP0.c
.....\......\...\...........\LCDP1.c
.....\......\...\...........\LCDP2.c
.....\......\...\...........\LCDP4.c
.....\......\...\core
.....\......\...\....\CCGUICore.BAT
.....\......\...\....\gb2312-unicode.h
.....\......\...\....\GUI.H
.....\......\...\....\gui2dlib.c
.....\......\...\....\GUIAlloc.c
.....\......\...\....\guiarc.c
.....\......\...\....\GUIChar.c
.....\......\...\....\GUIChar0.c
.....\......\...\....\GUICharM.c
.....\......\...\....\GUICharP.c
.....\......\...\....\GUICirc.c
.....\......\...\....\GUIColor2Index.c
.....\......\...\....\GUICore.c
.....\......\...\....\GUICurs.c
.....\......\...\....\guidebug.h
.....\......\...\....\GUIEncJS.c
.....\......\...\....\GUIHZ.c
.....\......\...\....\GUIIndex2Color.c
.....\......\...\....\GUIPolyE.c
.....\......\...\....\GUIPolyM.c
.....\......\...\....\GUIPolyR.c
.....\......\...\....\GUIStream.c
.....\......\...\....\guitask.c
.....\......\...\....\GUITime.c
.....\......\...\....\guitimer.c
.....\......\...\....\GUITYPE.H
.....\......\...\....\GUIUC0.c
.....\......\...\....\GUIUC1.c
.....\......\...\....\GUIVal.c
.....\......\...\....\GUIValf.c
.....\......\...\....\GUI_AddBin.c
.....\......\...\....\GUI_AddDec.c
.....\......\...\....\GUI_AddHex.c
.....\......\...\....\GUI_Color2VisColor.c
.....\......\...\....\GUI_DispBin.c
.....\......\...\....\GUI_DispHex.c
.....\......\...\....\GUI_DispStringInRect.c
.....\......\...\....\GUI_DrawBitmap.c
.....\......\...\....\GUI_DrawBitmapExp.c
.....\......\...\....\GUI_DrawBitmapMag.c
.....\......\...\....\GUI_DrawFocusRect.c
.....\......\...\....\GUI_DrawGraph.c
.....\......\...\....\GUI_DrawHLine.c
.....\......\...\....\GUI_DrawPie.c
.....\......\...\....\GUI_DrawPixel.c
.....\......\...\....\GUI_DrawPolyline.c
.....\......\...\....\GUI_DrawRectEx.c
.....\......\...\....\GUI_DrawVLine.c
.....\......\...\....\GUI_ErrorOut.c
.....\......\...\....\GUI_Exec.c
.....\......\...\....\GUI_FillPolygon.c
.....\......\...\....\GUI_FillRect.c
.....\......\...\....\GUI_FillRectEx.c
.....\......\...\....\GUI_GetClientRect.c
.....\......\...\....\GUI_GetColor.c
.....\......\...\....\GUI_GetFontInfo.c
.....\......\...\....\GUI_GetTextExtend.c
.....\......\...\....\GUI_GetVersionString.c
.....\......\...\....\GUI_InitLUT.c
.....\......\...\....\GUI_InvertRect.c
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