Introduction - If you have any usage issues, please Google them yourself
the game is Microsoft SMART PHONE platform mobile phone game, due to the special nature of platform, Therefore, the structure of the game and is designed to meet the characteristics of the game, also take into account the design of the other PC games are different. The difficulty lies in cell phone resources are very limited. not directly from the design of PC games moved to the structure of direct SMART PNONE game, Architecture Design changes are inevitable. In this game, we proposed a new set of design framework, taking fully into account the C# language features, and.NET platform advantages. Discard the framework of the previous mobile phone games design, Although object-oriented development but did not take full advantage of object-oriented inadequate, lot of the current advanced des
Packet : 27796711shenshimin.zip filelist
Data Source/DiamondPet/
Data Source/DiamondPet/AssemblyInfo.cs
Data Source/DiamondPet/bin/
Data Source/DiamondPet/bin/Debug/
Data Source/DiamondPet/bin/Debug/DiamondPet.exe
Data Source/DiamondPet/bin/Debug/DiamondPet.pdb
Data Source/DiamondPet/bin/Debug/HS.xml
Data Source/DiamondPet/bin/Release/
Data Source/DiamondPet/bin/Release/DiamondPet.exe
Data Source/DiamondPet/cab/
Data Source/DiamondPet/cab/Debug/
Data Source/DiamondPet/cab/Release/
Data Source/DiamondPet/DiamondPet.cs
Data Source/DiamondPet/DiamondPet.csdproj
Data Source/DiamondPet/DiamondPet.csdproj.user
Data Source/DiamondPet/DiamondPet.csdproj.vspscc
Data Source/DiamondPet/DiamondPet.resx
Data Source/DiamondPet/DiamondPet.sln
Data Source/DiamondPet/DiamondPet.suo
Data Source/DiamondPet/DiamondPet.vsd
Data Source/DiamondPet/DiamondPet.vssscc
Data Source/DiamondPet/Draw.cs
Data Source/DiamondPet/GameConstResource.cs
Data Source/DiamondPet/GameStrategy.cs
Data Source/DiamondPet/HighScore.cs
Data Source/DiamondPet/HS.xml
Data Source/DiamondPet/HScore.xml
Data Source/DiamondPet/LogicLayer/
Data Source/DiamondPet/LogicLayer/BlockObject.cs
Data Source/DiamondPet/LogicLayer/Command.cs
Data Source/DiamondPet/LogicLayer/GameDate.cs
Data Source/DiamondPet/LogicLayer/GameItems.cs
Data Source/DiamondPet/LogicLayer/GameObject.cs
Data Source/DiamondPet/LogicLayer/GameQueue.cs
Data Source/DiamondPet/LogicLayer/GameScore.cs
Data Source/DiamondPet/LogicLayer/GameStateRunLogic/
Data Source/DiamondPet/LogicLayer/GameStateRunLogic/ClearBlock.cs
Data Source/DiamondPet/LogicLayer/GameStateRunLogic/ClearBlockCommand/
Data Source/DiamondPet/LogicLayer/GameStateRunLogic/ClearBlockCommand/ClearBlockCommand.cs
Data Source/DiamondPet/LogicLayer/GameStateRunLogic/ClearBlockCommand/vssver.scc
Data Source/DiamondPet/LogicLayer/GameStateRunLogic/DownFast.cs
Data Source/DiamondPet/LogicLayer/GameStateRunLogic/DownFastCommand/
Data Source/DiamondPet/LogicLayer/GameStateRunLogic/DownFastCommand/DownFastCommand.cs
Data Source/DiamondPet/LogicLayer/GameStateRunLogic/DownFastCommand/vssver.scc
Data Source/DiamondPet/LogicLayer/GameStateRunLogic/DownSlow.cs
Data Source/DiamondPet/LogicLayer/GameStateRunLogic/DownSlowCommand/
Data Source/DiamondPet/LogicLayer/GameStateRunLogic/DownSlowCommand/DownSlowCommand.cs
Data Source/DiamondPet/LogicLayer/GameStateRunLogic/DownSlowCommand/vssver.scc
Data Source/DiamondPet/LogicLayer/GameStateRunLogic/GameFrame.cs
Data Source/DiamondPet/LogicLayer/GameStateRunLogic/ItemsQueue.cs
Data Source/DiamondPet/LogicLayer/GameStateRunLogic/JudgeStateChange.cs
Data Source/DiamondPet/LogicLayer/GameStateRunLogic/LevelUp.cs
Data Source/DiamondPet/LogicLayer/GameStateRunLogic/Pause/
Data Source/DiamondPet/LogicLayer/GameStateRunLogic/Pause/LostOrWin.cs
Data Source/DiamondPet/LogicLayer/GameStateRunLogic/Pause/NormalPause.cs
Data Source/DiamondPet/LogicLayer/GameStateRunLogic/Pause/OtherQuit.cs
Data Source/DiamondPet/LogicLayer/GameStateRunLogic/Pause/Pause.cs
Data Source/DiamondPet/LogicLayer/GameStateRunLogic/Pause/PauseCommand/
Data Source/DiamondPet/LogicLayer/GameStateRunLogic/Pause/PauseCommand/NormalPauseCommand.cs
Data Source/DiamondPet/LogicLayer/GameStateRunLogic/Pause/PauseCommand/PauseCommand.cs
Data Source/DiamondPet/LogicLayer/GameStateRunLogic/Pause/PauseCommand/vssver.scc
Data Source/DiamondPet/LogicLayer/GameStateRunLogic/Pause/vssver.scc
Data Source/DiamondPet/LogicLayer/GameStateRunLogic/RunningState.cs
Data Source/DiamondPet/LogicLayer/GameStateRunLogic/SelectBlock.cs
Data Source/DiamondPet/LogicLayer/GameStateRunLogic/vssver.scc
Data Source/DiamondPet/LogicLayer/GameStateStartLogic/
Data Source/DiamondPet/LogicLayer/GameStateStartLogic/CommandQueue.cs
Data Source/DiamondPet/LogicLayer/GameStateStartLogic/SelectState.cs
Data Source/DiamondPet/LogicLayer/GameStateStartLogic/StartCommand/
Data Source/DiamondPet/LogicLayer/GameStateStartLogic/StartCommand/StartCommand.cs
Data Source/DiamondPet/LogicLayer/GameStateStartLogic/StartCommand/vssver.scc
Data Source/DiamondPet/LogicLayer/GameStateStartLogic/StartState.cs
Data Source/DiamondPet/LogicLayer/GameStateStartLogic/vssver.scc
Data Source/DiamondPet/LogicLayer/ItemsQueue.cs
Data Source/DiamondPet/LogicLayer/PropertyObject.cs
Data Source/DiamondPet/LogicLayer/PropertyQueue.cs
Data Source/DiamondPet/LogicLayer/TimeControl.cs
Data Source/DiamondPet/LogicLayer/UpdateOrWL.cs
Data Source/DiamondPet/LogicLayer/vssver.scc
Data Source/DiamondPet/mssccprj.scc
Data Source/DiamondPet/obj/
Data Source/DiamondPet/obj/Debug/
Data Source/DiamondPet/obj/Debug/BuildCab.bat
Data Source/DiamondPet/obj/Debug/Dependencies.SMP.txt
Data Source/DiamondPet/obj/Debug/DiamondPet.DiamondPet.resources
Data Source/DiamondPet/obj/Debug/DiamondPet.exe
Data Source/DiamondPet/obj/Debug/DiamondPet.pdb
Data Source/DiamondPet/obj/Debug/DiamondPet.projdata
Data Source/DiamondPet/obj/Debug/DiamondPet_SMP.inf
Data Source/DiamondPet/obj/Debug/DiamondPet_SMP.inf.bak
Data Source/DiamondPet/obj/Debug/temp/
Data Source/DiamondPet/obj/Debug/TempPE/
Data Source/DiamondPet/obj/Debug/vsd_config.txt.ARMV4
Data Source/DiamondPet/obj/Debug/vsd_config.txt.ARMV4T
Data Source/DiamondPet/obj/Debug/vsd_config.txt.X86
Data Source/DiamondPet/obj/Release/
Data Source/DiamondPet/obj/Release/BuildCab.bat
Data Source/DiamondPet/obj/Release/Dependencies.SMP.txt
Data Source/DiamondPet/obj/Release/DiamondPet.exe
Data Source/DiamondPet/obj/Release/DiamondPet.projdata
Data Source/DiamondPet/obj/Release/DiamondPet.projdata1
Data Source/DiamondPet/obj/Release/DiamondPet_SMP.inf
Data Source/DiamondPet/obj/Release/DiamondPet_SMP.inf.bak
Data Source/DiamondPet/obj/Release/temp/
Data Source/DiamondPet/obj/Release/TempPE/
Data Source/DiamondPet/obj/Release/vsd_config.txt.ARMV4
Data Source/DiamondPet/obj/Release/vsd_config.txt.ARMV4T
Data Source/DiamondPet/obj/Release/vsd_config.txt.X86
Data Source/DiamondPet/pic/
Data Source/DiamondPet/pic/444.ico
Data Source/DiamondPet/pic/4441.ico
Data Source/DiamondPet/pic/background.png
Data Source/DiamondPet/pic/block1.png
Data Source/DiamondPet/pic/block2.png
Data Source/DiamondPet/pic/block3.png
Data Source/DiamondPet/pic/block4.png
Data Source/DiamondPet/pic/block5.png
Data Source/DiamondPet/pic/block6.png
Data Source/DiamondPet/pic/block7.png
Data Source/DiamondPet/pic/blockcolor.png
Data Source/DiamondPet/pic/bomb.png
Data Source/DiamondPet/pic/btexit.png
Data Source/DiamondPet/pic/btexiton.png
Data Source/DiamondPet/pic/bthelp.png
Data Source/DiamondPet/pic/bthelpon.png
Data Source/DiamondPet/pic/bthighscore.png
Data Source/DiamondPet/pic/bthighscoreon.png
Data Source/DiamondPet/pic/btoption.png
Data Source/DiamondPet/pic/btoptionon.png
Data Source/DiamondPet/pic/btstart.png
Data Source/DiamondPet/pic/btstarton.png
Data Source/DiamondPet/pic/continue.png
Data Source/DiamondPet/pic/continueon.png
Data Source/DiamondPet/pic/exitgame.png
Data Source/DiamondPet/pic/exitgameon.png
Data Source/DiamondPet/pic/exitpro.png
Data Source/DiamondPet/pic/exitproon.png
Data Source/DiamondPet/pic/gameover.png
Data Source/DiamondPet/pic/helpbg.png
Data Source/DiamondPet/pic/helptitle.png
Data Source/DiamondPet/pic/highscoretitle.png
Data Source/DiamondPet/pic/levelup.png
Data Source/DiamondPet/pic/lightening.png
Data Source/DiamondPet/pic/mainbg.png
Data Source/DiamondPet/pic/number.png
Data Source/DiamondPet/pic/optiontitle.png
Data Source/DiamondPet/pic/property1.png
Data Source/DiamondPet/pic/property2.png
Data Source/DiamondPet/pic/score.png
Data Source/DiamondPet/pic/starb.png
Data Source/DiamondPet/pic/stars.png
Data Source/DiamondPet/pic/Thumbs.db
Data Source/DiamondPet/pic/timeandspeed.png
Data Source/DiamondPet/pic/vssver.scc
Data Source/DiamondPet/pic/wugui.png
Data Source/DiamondPet/Setup/
Data Source/DiamondPet/Setup/Debug/
Data Source/DiamondPet/Setup/mssccprj.scc
Data Source/DiamondPet/Setup/Release/
Data Source/DiamondPet/Setup/Setup.vdproj
Data Source/DiamondPet/Setup/Setup.vdproj.vspscc
Data Source/DiamondPet/Setup/vssver.scc
Data Source/DiamondPet/StateManager.cs
Data Source/DiamondPet/ThreadManager.cs
Data Source/DiamondPet/UserLayer/
Data Source/DiamondPet/UserLayer/GameHScore/
Data Source/DiamondPet/UserLayer/GameHScore/GameHScore.cs
Data Source/DiamondPet/UserLayer/GameHScore/vssver.scc
Data Source/DiamondPet/UserLayer/GameState.cs
Data Source/DiamondPet/UserLayer/GameStateHelp/
Data Source/DiamondPet/UserLayer/GameStateHelp/GameStateHelp.cs
Data Source/DiamondPet/UserLayer/GameStateHelp/vssver.scc
Data Source/DiamondPet/UserLayer/GameStateLoad/
Data Source/DiamondPet/UserLayer/GameStateLoad/GameStateLoad.cs
Data Source/DiamondPet/UserLayer/GameStateLoad/Pictures.cs
Data Source/DiamondPet/UserLayer/GameStateLoad/vssver.scc
Data Source/DiamondPet/UserLayer/GameStateOption/
Data Source/DiamondPet/UserLayer/GameStateOption/Choose.cs
Data Source/DiamondPet/UserLayer/GameStateOption/GameStateOption.cs
Data Source/DiamondPet/UserLayer/GameStateOption/vssver.scc
Data Source/DiamondPet/UserLayer/GameStateOver/
Data Source/DiamondPet/UserLayer/GameStateOver/GameStateOver.cs
Data Source/DiamondPet/UserLayer/GameStateOver/vssver.scc
Data Source/DiamondPet/UserLayer/GameStateRun/
Data Source/DiamondPet/UserLayer/GameStateRun/GameStateRun.cs
Data Source/DiamondPet/UserLayer/GameStateRun/RunStateManager.cs
Data Source/DiamondPet/UserLayer/GameStateRun/StateRunOnePlayer.cs
Data Source/DiamondPet/UserLayer/GameStateRun/StateRunTwoPlayer.cs
Data Source/DiamondPet/UserLayer/GameStateRun/vssver.scc
Data Source/DiamondPet/UserLayer/GameStateStart/
Data Source/DiamondPet/UserLayer/GameStateStart/GameStateStart.cs
Data Source/DiamondPet/UserLayer/GameStateStart/vssver.scc
Data Source/DiamondPet/UserLayer/vssver.scc
Data Source/DiamondPet/vssver.scc
DiamondPet.exe