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final_guangzhou_2D

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  • Update : 2012-11-26
  • Size : 2.05mb
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  • Author :蔡****
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tsinghua 2D source code
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final_guangzhou
...............\ThuAeolus_Client
...............\................\agent.cpp
...............\................\agent.h
...............\................\astar.h
...............\................\auditorysystem.cpp
...............\................\auditorysystem.h
...............\................\ballhandle.cpp
...............\................\ballhandle.h
...............\................\bhmodule.cpp
...............\................\bhmodule.h
...............\................\bh_character.cpp
...............\................\bh_character.h
...............\................\bh_evaluation.cpp
...............\................\bh_evaluation.h
...............\................\bh_scheme_lib.cpp
...............\................\bh_scheme_lib.h
...............\................\bitaudio.cpp
...............\................\bitaudio.h
...............\................\bpn.cpp
...............\................\bpn.h
...............\................\Changes
...............\................\clearball.cpp
...............\................\clearball.h
...............\................\client.cpp
...............\................\client.h
...............\................\clientparam.cpp
...............\................\clientparam.h
...............\................\command.cpp
...............\................\command.h
...............\................\context.cpp
...............\................\context.h
...............\................\df_positioning.cpp
...............\................\df_positioning.h
...............\................\dribble.cpp
...............\................\dribble.h
...............\................\field.cpp
...............\................\field.h
...............\................\fis.cpp
...............\................\fis.h
...............\................\formationset.cpp
...............\................\formationset.h
...............\................\geometry.cpp
...............\................\geometry.h
...............\................\goalie.cpp
...............\................\goalie.h
...............\................\goingthroughspeed.cpp
...............\................\goingthroughspeed.h

...............\................\interception.cpp
...............\................\interception.h
...............\................\intercept_util.cpp
...............\................\intercept_util.h
...............\................\it_scheme_lib.cpp
...............\................\it_scheme_lib.h
...............\................\kick.cpp
...............\................\kick.h
...............\................\linux.cpp
...............\................\linux_syn.h
...............\................\list.h
...............\................\log.cpp
...............\................\log.h
...............\................\logunit.cpp
...............\................\logunit.h
...............\................\Makefile
...............\................\Makefile.am
...............\................\Makefile_simple
...............\................\mediator.cpp
...............\................\mediator.h
...............\................\mk_makefile
...............\................\motion.cpp
...............\................\motion.h
...............\................\netif.cpp
...............\................\netif.h
...............\................\objects.cpp
...............\................\objects.h
...............\................\offclient.cpp
...............\................\os.h
...............\................\paramreaderutil.cpp
...............\................\paramreaderutil.h
...............\................\parseparam.cpp
...............\................\parseparam.h
...............\................\parsesound.cpp
...............\................\parsesound.h
...............\................\parsevisual.cpp
...............\................\parsevisual.h
...............\................\particlefilter.cpp
...............\................\particlefilter.h
...............\................\perceptron.cpp
...............\................\perceptron.h
...............\................\pitch.cpp
...............\.....
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