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  • Update : 2012-11-26
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Book Part II Code
.................\Chapter 1
.................\.........\D3D9 Init

.................\.........\.........\d3dInit.cpp
.................\.........\.........\d3dUtility.cpp
.................\.........\.........\d3dUtility.h
.................\Chapter 2
.................\.........\no samples for chap2.txt
.................\Chapter 3
.................\.........\Cube

.................\.........\....\cube.cpp
.................\.........\....\d3dUtility.cpp
.................\.........\....\d3dUtility.h
.................\.........\D3DXCreate

.................\.........\..........\d3dUtility.cpp
.................\.........\..........\d3dUtility.h
.................\.........\..........\d3dxcreate.cpp
.................\.........\Teapot

.................\.........\......\d3dUtility.cpp
.................\.........\......\d3dUtility.h
.................\.........\......\teapot.cpp
.................\.........\Triangle

.................\.........\........\d3dUtility.cpp
.................\.........\........\d3dUtility.h
.................\.........\........\triangle.cpp
.................\Chapter 4
.................\.........\Colore Triangle

.................\.........\...............\colorTriangle.cpp
.................\.........\...............\d3dUtility.cpp
.................\.........\...............\d3dUtility.h
.................\Chapter 5
.................\.........\directional light

.................\.........\.................\d3dUtility.cpp
.................\.........\.................\d3dUtility.h
.................\.........\.................\directionalLight.cpp
.................\.........\lit pyramid

.................\.........\...........\d3dUtility.cpp
.................\.........\...........\d3dUtility.h
.................\.........\...........\litPyramid.cpp
.................\.........\point light

.................\.........\...........\d3dUtility.cpp
.................\.........\...........\d3dUtility.h
.................\.........\...........\pointLight.cpp
.................\.........\spotlight

.................\.........\.........\d3dUtility.cpp
.................\.........\.........\d3dUtility.h
.................\.........\.........\spotLight.cpp
.................\Chapter 6
.................\.........\AddressModes
.................\.........\............\addressModes.cpp

.................\.........\............\d3dUtility.cpp
.................\.........\............\d3dUtility.h

.................\.........\TexCube


.................\.........\.......\cube.cpp
.................\.........\.......\cube.h
.................\.........\.......\d3dUtility.cpp
.................\.........\.......\d3dUtility.h
.................\.........\.......\texCube.cpp
.................\.........\.......\vertex.h
.................\.........\TexQuad

.................\.........\.......\d3dUtility.cpp
.................\.........\.......\d3dUtility.h

.................\.........\.......\texQuad.cpp
.................\Chapter 7
.................\.........\MtrlAlpha


.................\.........\.........\d3dUtility.cpp
.................\.........\.........\d3dUtility.h
.................\.........\.........\mtrlAlpha.cpp
.................\.........\texAlpha



.................\.........\........\cratewalpha.dds
.................\.........\........\cube.cpp
.................\.........\........\cube.h
.................\.........\........\d3dUtility.cpp
.................\.........\........\d3dUtility.h

.................\.........\........\texAlpha.cpp
.................\.........\........\vertex.h
.................\Chapter 8
.................\.........\Stencil Mirror
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