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Phoenix2009-03-06

  • Category : OpenGL program
  • Tags :
  • Update : 2012-11-26
  • Size : 15.79mb
  • Downloaded :0次
  • Author :Cha***
  • About : Nobody
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Introduction - If you have any usage issues, please Google them yourself
Phoenix 2D image shows the latest version of the engine in March 2009 update. Be a good engine, looks like the internal OpenGl acceleration, the engine for the Pascal language, Delphi, freePascal can be compiled out.
Packet file list
(Preview for download)
Phoenix
.......\clean.bat
.......\demos
.......\.....\Assorted stuff
.......\.....\..............\bin

.......\.....\..............\...\Arial16.phxfnt

.......\.....\..............\...\bin.rar


.......\.....\..............\...\DejaVu.phxfnt
.......\.....\..............\...\Demo.exe
.......\.....\..............\...\FreeImage.dll
.......\.....\..............\...\glfw.dll
.......\.....\..............\...\Image1.phximg
.......\.....\..............\...\phxFontEditor.exe

.......\.....\..............\...\roughground.jpg
.......\.....\..............\...\Sprites.png
.......\.....\..............\...\Tank1.png
.......\.....\..............\dcu
.......\.....\..............\Demo.bdsproj
.......\.....\..............\Demo.bdsproj.local
.......\.....\..............\Demo.cfg
.......\.....\..............\Demo.dpr
.......\.....\..............\Demo.identcache
.......\.....\..............\Demo.lpi
.......\.....\..............\Demo.pas
.......\.....\..............\Main.pas
.......\.....\..............\ModelSupport_Demo
.......\.....\..............\.................\default.txaPackage
.......\.....\..............\.................\Demo.prjconfig
.......\.....\Bounce
.......\.....\......\bin
.......\.....\......\...\Bounce.exe
.......\.....\......\Bounce.bdsproj
.......\.....\......\Bounce.bdsproj.local
.......\.....\......\Bounce.cfg
.......\.....\......\Bounce.dpr
.......\.....\......\Bounce.identcache
.......\.....\......\dcu
.......\.....\......\src
.......\.....\......\...\Main.pas
.......\.....\Collisions
.......\.....\..........\bin
.......\.....\..........\...\Arial16.phxfnt
.......\.....\..........\...\Collisions.exe
.......\.....\..........\...\FreeImage.dll
.......\.....\..........\...\glfw.dll
.......\.....\..........\Collisions.bdsproj
.......\.....\..........\Collisions.bdsproj.local
.......\.....\..........\Collisions.cfg
.......\.....\..........\Collisions.dpr
.......\.....\..........\Collisions.identcache
.......\.....\..........\dcu
.......\.....\..........\src
.......\.....\..........\...\Copy of Main.pas
.......\.....\..........\...\Copy of phxCollisions.pas
.......\.....\..........\...\Main.pas
.......\.....\..........\...\phxCollisions.pas
.......\.....\..........\...\Temp.pas
.......\.....\Fonts
.......\.....\.....\bin
.......\.....\.....\...\Arial16.phxfnt
.......\.....\.....\...\Fonts.exe
.......\.....\.....\...\FreeImage.dll
.......\.....\.....\...\glfw.dll
.......\.....\.....\...\Tahoma10.phxfnt
.......\.....\.....\...\Tahoma10Bold.phxfnt
.......\.....\.....\...\Tahoma10Italic.phxfnt
.......\.....\.....\...\Tahoma14.phxfnt
.......\.....\.....\dcu
.......\.....\.....\Fonts.bdsproj
.......\.....\.....\Fonts.bdsproj.local
.......\.....\.....\Fonts.cfg
.......\.....\.....\Fonts.dpr
.......\.....\.....\Fonts.identcache
.......\.....\.....\src
.......\.....\.....\...\Main.pas
.......\.....\Game state
.......\.....\..........\bin


.......\.....\..........\...\FreeImage.dll
.......\.....\..........\...\GameState.exe
.......\.....\..........\...\glfw.dll
.......\.....\..........\dcu
.......\.....\..........\GameState.bdsproj
.......\.....\..........\GameState.bdsproj.local
.......\.....\..........\GameState.cfg
.......\.....\..........\GameState.dpr
.......\.....\..........\GameState.identcache
.......\.....\..........\src
.......\.....\..........\...\Main.pas
.......\.....\Game states
.......\.....\...........\bin
.......\.....\...........\...\Arial16.phxfnt

.......\.....\...........\...\FreeImage.dll
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