Introduction - If you have any usage issues, please Google them yourself
Pretty cool 3D lower level AI simulator. There is a food chain. The low creatures eat the stationary food, the high creatures eat the low creatures. Once a pair mates , the mother carries eggs with her for a while. Once a counter is reached, the eggs hatch. This counter varries with genetics. When a pair mates, the child s DNA is composed of 40 mother s genes, 40 father s and 20 random. The genes contain information that controls the creatures behavior. This behavior works like Maslow s heirarchy of needs. There are 4 states, Look For Food, Look For Mate, Run Away, Roam Around. Genes contain a priority for each state. A creature will not do a priority 2 state if the requirements for priority 1 are not satisfied. These tolerances for these requirements are also contained in the genes.