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mySkelecton_xml_util_20071128_final

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  • Update : 2012-11-26
  • Size : 263kb
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  • Author :Chen*****
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Introduction - If you have any usage issues, please Google them yourself
Using C++, prepared by the procedure skeleton animation characters, and is expressed as XML format. The animation can be displayed in MAYA.
Packet file list
(Preview for download)
mySkelecton&xml_util
....................\debug
....................\.....\xml_util.exe
....................\.....\xml_util_SkeletalAnimation.exe
....................\doc
....................\...\actions.xml
....................\...\mySkelecton_函数文档.txt
....................\...\readme(mySkelecton).files
....................\...\.........................\colorschememapping.xml
....................\...\.........................\filelist.xml
....................\...\.........................\header.htm
....................\...\.........................\themedata.thmx
....................\...\readme(mySkelecton).htm
....................\...\readme(xml_util).files
....................\...\......................\colorschememapping.xml
....................\...\......................\filelist.xml
....................\...\......................\header.htm
....................\...\......................\image001.gif
....................\...\......................\themedata.thmx
....................\...\readme(xml_util).htm
....................\mySkelecton
....................\...........\Arm.h
....................\...........\Body.h
....................\...........\Curve.h
....................\...........\Debug
....................\...........\.....\mySkelecton.mll
....................\...........\.....\mySkelecton_auto.mll
....................\...........\Finger.h
....................\...........\Flip_backward.h
....................\...........\Flip_forward.h
....................\...........\header.h
....................\...........\IKhandle.h
....................\...........\Jump_upward.h
....................\...........\Leg.h
....................\...........\mySkelecton.vcproj
....................\...........\mySkelectonCmd.cpp
....................\...........\mySkelecton_auto.vcproj
....................\...........\mySkelecton_autoCmd.cpp
....................\...........\RotateArm.h
....................\...........\Walk.h
....................\mySkelecton.sln
....................\xml_util
....................\........\appendXmlTag.vcproj
....................\........\appendXmlTagCmd.cpp
....................\........\checkXmlTag.vcproj
....................\........\checkXmlTagCmd.cpp
....................\........\Debug
....................\........\.....\appendXmlTag.mll
....................\........\.....\checkXmlTag.mll
....................\........\.....\deleteXmlTag.mll
....................\........\.....\readXml.mll
....................\........\.....\readXmlTag.mll
....................\........\.....\writeXml.mll
....................\........\.....\writeXmlTag.mll
....................\........\deleteXmlTag.vcproj
....................\........\deleteXmlTagCmd.cpp
....................\........\readXml.vcproj
....................\........\readXmlCmd.cpp
....................\........\readXmlTag.vcproj
....................\........\readXmlTagCmd.cpp
....................\........\SkeletalAnimation.vcproj
....................\........\SkeletalAnimationCmd.cpp
....................\........\tinystr.cpp
....................\........\tinystr.h
....................\........\tinyxml.cpp
....................\........\tinyxml.h
....................\........\tinyxmlerror.cpp
....................\........\tinyxmlparser.cpp
....................\........\writeXml.vcproj
....................\........\writeXmlCmd.cpp
....................\........\writeXmlTag.vcproj
....................\........\writeXmlTagCmd.cpp
....................\........\xmltest.cpp
....................\........\xml_util.cpp
....................\........\xml_util.h
....................\........\xml_util.vcproj
....................\xml_util.sln
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