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Common/include/asyncio.h
Common/include/asyncrdr.h
Common/include/d3dapp.h
Common/include/d3dfile.h
Common/include/d3dfont.h
Common/include/d3dres.h
Common/include/d3dsaver.h
Common/include/d3dutil.h
Common/include/ddutil.h
Common/include/didcfgview.h
Common/include/diutil.h
Common/include/dmutil.h
Common/include/dsutil.h
Common/include/dxutil.h
Common/include/netclient.h
Common/include/netclientres.h
Common/include/netconnect.h
Common/include/netconnectres.h
Common/include/netvoice.h
Common/src/d3dapp.cpp
Common/src/d3dfile.cpp
Common/src/d3dfont.cpp
Common/src/d3dsaver.cpp
Common/src/d3dutil.cpp
Common/src/ddutil.cpp
Common/src/didcfgview.cpp
Common/src/diutil.cpp
Common/src/dmutil.cpp
Common/src/dsutil.cpp
Common/src/dxutil.cpp
Common/src/netclient.cpp
Common/src/netconnect.cpp
Common/src/netvoice.cpp
Direct3D/Billboard/billboard.cpp
Direct3D/Billboard/billboard.dsp
Direct3D/Billboard/billboard.dsw
Direct3D/Billboard/billboard.mak
Direct3D/Billboard/directx.ico
Direct3D/Billboard/readme.txt
Direct3D/Billboard/resource.h
Direct3D/Billboard/winmain.rc
Direct3D/bin/BillBoard.exe
Direct3D/bin/BumpEarth.exe
Direct3D/bin/BumpLens.exe
Direct3D/bin/BumpSelfShadow.exe
Direct3D/bin/BumpUnderWater.exe
Direct3D/bin/BumpWaves.exe
Direct3D/bin/ClipMirror.exe
Direct3D/bin/CubeMap.exe
Direct3D/bin/Cull.exe
Direct3D/bin/DolphinVS.exe
Direct3D/bin/DotProduct3.exe
Direct3D/bin/DxTex.exe
Direct3D/bin/Emboss.exe
Direct3D/bin/EnhancedMesh.exe
Direct3D/bin/FishEye.exe
Direct3D/bin/Lighting.exe
Direct3D/bin/MFCFog.exe
Direct3D/bin/MFCPixelShader.exe
Direct3D/bin/mfctex.exe
Direct3D/bin/Moire.scr
Direct3D/bin/OptimizedMesh.exe
Direct3D/bin/Pick.exe
Direct3D/bin/PointSprites.exe
Direct3D/bin/ProgressiveMesh.exe
Direct3D/bin/RTPatch.exe
Direct3D/bin/ShadowVolume.exe
Direct3D/bin/SkinnedMesh.exe
Direct3D/bin/SphereMap.exe
Direct3D/bin/StencilDepth.exe
Direct3D/bin/StencilMirror.exe
Direct3D/bin/Text3D.exe
Direct3D/bin/VertexBlend.exe
Direct3D/bin/VertexShader.exe
Direct3D/bin/VolumeFog.exe
Direct3D/bin/VolumeTexture.exe
Direct3D/bin/Water.exe
Direct3D/BumpMapping/BumpEarth/BumpEarth.cpp
Direct3D/BumpMapping/BumpEarth/BumpEarth.dsp
Direct3D/BumpMapping/BumpEarth/BumpEarth.dsw
Direct3D/BumpMapping/BumpEarth/BumpEarth.mak
Direct3D/BumpMapping/BumpEarth/directx.ico
Direct3D/BumpMapping/BumpEarth/readme.txt
Direct3D/BumpMapping/BumpEarth/resource.h
Direct3D/BumpMapping/BumpEarth/winmain.rc
Direct3D/BumpMapping/BumpLens/BumpLens.cpp
Direct3D/BumpMapping/BumpLens/BumpLens.dsp
Direct3D/BumpMapping/BumpLens/BumpLens.dsw
Direct3D/BumpMapping/BumpLens/BumpLens.mak
Direct3D/BumpMapping/BumpLens/DirectX.ico
Direct3D/BumpMapping/BumpLens/readme.txt
Direct3D/BumpMapping/BumpLens/resource.h
Direct3D/BumpMapping/BumpLens/winmain.rc
Direct3D/BumpMapping/BumpSelfShadow/bumpselfshadow.cpp
Direct3D/BumpMapping/BumpSelfShadow/bumpselfshadow.dsp
Direct3D/BumpMapping/BumpSelfShadow/bumpselfshadow.dsw
Direct3D/BumpMapping/BumpSelfShadow/bumpselfshadow.mak
Direct3D/BumpMapping/BumpSelfShadow/directx.ico
Direct3D/BumpMapping/BumpSelfShadow/readme.txt
Direct3D/BumpMapping/BumpSelfShadow/resource.h
Direct3D/BumpMapping/BumpSelfShadow/winmain.rc
Direct3D/BumpMapping/BumpUnderwater/BumpUnderWater.cpp
Direct3D/BumpMapping/BumpUnderwater/BumpUnderWater.dsp
Direct3D/BumpMapping/BumpUnderwater/BumpUnderWater.dsw
Direct3D/BumpMapping/BumpUnderwater/BumpUnderWater.mak
Direct3D/BumpMapping/BumpUnderwater/directx.ico
Direct3D/BumpMapping/BumpUnderwater/readme.txt
Direct3D/BumpMapping/BumpUnderwater/resource.h
Direct3D/BumpMapping/BumpUnderwater/winmain.rc
Direct3D/BumpMapping/BumpWaves/BumpWaves.cpp
Direct3D/BumpMapping/BumpWaves/BumpWaves.dsp
Direct3D/BumpMapping/BumpWaves/BumpWaves.dsw
Direct3D/BumpMapping/BumpWaves/BumpWaves.mak
Direct3D/BumpMapping/BumpWaves/directx.ico
Direct3D/BumpMapping/BumpWaves/readme.txt
Direct3D/BumpMapping/BumpWaves/resource.h
Direct3D/BumpMapping/BumpWaves/winmain.rc
Direct3D/BumpMapping/DotProduct3/directx.ico
Direct3D/BumpMapping/DotProduct3/dotproduct3.cpp
Direct3D/BumpMapping/DotProduct3/dotproduct3.dsp
Direct3D/BumpMapping/DotProduct3/dotproduct3.dsw
Direct3D/BumpMapping/DotProduct3/dotproduct3.mak
Direct3D/BumpMapping/DotProduct3/readme.txt
Direct3D/BumpMapping/DotProduct3/resource.h
Direct3D/BumpMapping/DotProduct3/winmain.rc
Direct3D/BumpMapping/Emboss/directx.ico
Direct3D/BumpMapping/Emboss/Emboss.cpp
Direct3D/BumpMapping/Emboss/Emboss.dsp
Direct3D/BumpMapping/Emboss/Emboss.dsw
Direct3D/BumpMapping/Emboss/Emboss.mak
Direct3D/BumpMapping/Emboss/resource.h
Direct3D/BumpMapping/Emboss/winmain.rc
Direct3D/ClipMirror/clipmirror.cpp
Direct3D/ClipMirror/clipmirror.dsp
Direct3D/ClipMirror/clipmirror.dsw
Direct3D/ClipMirror/clipmirror.mak
Direct3D/ClipMirror/directx.ico
Direct3D/ClipMirror/readme.txt
Direct3D/ClipMirror/resource.h
Direct3D/ClipMirror/winmain.rc
Direct3D/Cull/cull.cpp
Direct3D/Cull/cull.dsp
Direct3D/Cull/cull.dsw
Direct3D/Cull/cull.mak
Direct3D/Cull/directx.ico
Direct3D/Cull/readme.txt
Direct3D/Cull/resource.h
Direct3D/Cull/winmain.rc
Direct3D/d3d.dsw
Direct3D/DolphinVS/directx.ico
Direct3D/DolphinVS/DolphinVS.cpp
Direct3D/DolphinVS/DolphinVS.dsp
Direct3D/DolphinVS/DolphinVS.dsw
Direct3D/DolphinVS/DolphinVS.mak
Direct3D/DolphinVS/readme.txt
Direct3D/DolphinVS/resource.h
Direct3D/DolphinVS/winmain.rc
Direct3D/DXTex/ChildFrm.cpp
Direct3D/DXTex/ChildFrm.h
Direct3D/DXTex/dds.h
Direct3D/DXTex/dialogs.cpp
Direct3D/DXTex/dialogs.h
Direct3D/DXTex/dxtex.cpp
Direct3D/DXTex/dxtex.dsp
Direct3D/DXTex/dxtex.dsw
Direct3D/DXTex/dxtex.h
Direct3D/DXTex/dxtex.ico
Direct3D/DXTex/dxtex.mak
Direct3D/DXTex/dxtex.rc
Direct3D/DXTex/dxtexdoc.cpp
Direct3D/DXTex/dxtexdoc.h
Direct3D/DXTex/dxtexdoc.ico
Direct3D/DXTex/dxtexview.cpp
Direct3D/DXTex/dxtexview.h
Direct3D/DXTex/MainFrm.cpp
Direct3D/DXTex/MainFrm.h
Direct3D/DXTex/readme.txt
Direct3D/DXTex/Resource.h
Direct3D/DXTex/StdAfx.cpp
Direct3D/DXTex/StdAfx.h
Direct3D/DXTex/Toolbar.bmp
Direct3D/EnhancedMesh/directx.ico
Direct3D/EnhancedMesh/EnhancedMesh.cpp
Direct3D/EnhancedMesh/EnhancedMesh.dsp
Direct3D/EnhancedMesh/EnhancedMesh.dsw
Direct3D/EnhancedMesh/EnhancedMesh.mak
Direct3D/EnhancedMesh/readme.txt
Direct3D/EnhancedMesh/resource.h
Direct3D/EnhancedMesh/winmain.rc
Direct3D/EnvMapping/CubeMap/cubemap.cpp
Direct3D/EnvMapping/CubeMap/cubemap.dsp
Direct3D/EnvMapping/CubeMap/cubemap.dsw
Direct3D/EnvMapping/CubeMap/cubemap.mak
Direct3D/EnvMapping/CubeMap/directx.ico
Direct3D/EnvMapping/CubeMap/readme.txt
Direct3D/EnvMapping/CubeMap/resource.h
Direct3D/EnvMapping/CubeMap/winmain.rc
Direct3D/EnvMapping/FishEye/directx.ico
Direct3D/EnvMapping/FishEye/fisheye.cpp
Direct3D/EnvMapping/FishEye/fisheye.dsp
Direct3D/EnvMapping/FishEye/fisheye.dsw
Direct3D/EnvMapping/FishEye/fisheye.mak
Direct3D/EnvMapping/FishEye/readme.txt
Direct3D/EnvMapping/FishEye/resource.h
Direct3D/EnvMapping/FishEye/winmain.rc
Direct3D/EnvMapping/SphereMap/directx.ico
Direct3D/EnvMapping/SphereMap/readme.txt
Direct3D/EnvMapping/SphereMap/resource.h
Direct3D/EnvMapping/SphereMap/spheremap.cpp
Direct3D/EnvMapping/SphereMap/spheremap.dsp
Direct3D/EnvMapping/SphereMap/spheremap.dsw
Direct3D/EnvMapping/SphereMap/spheremap.mak
Direct3D/EnvMapping/SphereMap/winmain.rc
Direct3D/Lighting/directx.ico
Direct3D/Lighting/lighting.cpp
Direct3D/Lighting/lighting.dsp
Direct3D/Lighting/lighting.dsw
Direct3D/Lighting/readme.txt
Direct3D/Lighting/resource.h
Direct3D/Lighting/winmain.rc
Direct3D/MFCFog/directx.ico
Direct3D/MFCFog/fog.cpp
Direct3D/MFCFog/fog.h
Direct3D/MFCFog/fog.rc
Direct3D/MFCFog/mfcfog.dsp
Direct3D/MFCFog/mfcfog.dsw
Direct3D/MFCFog/mfcfog.mak
Direct3D/MFCFog/readme.txt
Direct3D/MFCFog/resource.h
Direct3D/MFCFog/stdafx.cpp
Direct3D/MFCFog/stdafx.h
Direct3D/MFCPixelShader/directx.ico
Direct3D/MFCPixelShader/mfcpixelshader.dsp
Direct3D/MFCPixelShader/mfcpixelshader.dsw
Direct3D/MFCPixelShader/mfcpixelshader.mak
Direct3D/MFCPixelShader/pixelshader.cpp
Direct3D/MFCPixelShader/pixelshader.h
Direct3D/MFCPixelShader/pixelshader.rc
Direct3D/MFCPixelShader/resource.h
Direct3D/MFCPixelShader/stdafx.cpp
Direct3D/MFCPixelShader/stdafx.h
Direct3D/MFCTex/directx.ico
Direct3D/MFCTex/mfcform.cpp
Direct3D/MFCTex/mfctex.cpp
Direct3D/MFCTex/mfctex.dsp
Direct3D/MFCTex/mfctex.dsw
Direct3D/MFCTex/mfctex.h
Direct3D/MFCTex/mfctex.mak
Direct3D/MFCTex/mtexture.cpp
Direct3D/MFCTex/resource.h
Direct3D/MFCTex/stdafx.cpp
Direct3D/MFCTex/stdafx.h
Direct3D/MFCTex/texargs.h
Direct3D/MFCTex/winmain.rc
Direct3D/OptimizedMesh/directx.ico
Direct3D/OptimizedMesh/optimizedmesh.cpp
Direct3D/OptimizedMesh/optimizedmesh.dsp
Direct3D/OptimizedMesh/optimizedmesh.dsw
Direct3D/OptimizedMesh/optimizedmesh.mak
Direct3D/OptimizedMesh/readme.txt
Direct3D/OptimizedMesh/resource.h
Direct3D/OptimizedMesh/winmain.rc
Direct3D/Pick/directx.ico
Direct3D/Pick/pick.cpp
Direct3D/Pick/pick.dsp
Direct3D/Pick/pick.dsw
Direct3D/Pick/pick.mak
Direct3D/Pick/readme.txt
Direct3D/Pick/resource.h
Direct3D/Pick/winmain.rc
Direct3D/PointSprites/directx.ico
Direct3D/PointSprites/pointsprites.cpp
Direct3D/PointSprites/pointsprites.dsp
Direct3D/PointSprites/pointsprites.dsw
Direct3D/PointSprites/pointsprites.mak
Direct3D/PointSprites/readme.txt
Direct3D/PointSprites/resource.h
Direct3D/PointSprites/winmain.rc
Direct3D/ProgressiveMesh/directx.ico
Direct3D/ProgressiveMesh/progressivemesh.cpp
Direct3D/ProgressiveMesh/progressivemesh.dsp
Direct3D/ProgressiveMesh/progressivemesh.dsw
Direct3D/ProgressiveMesh/progressivemesh.mak
Direct3D/ProgressiveMesh/readme.txt
Direct3D/ProgressiveMesh/resource.h
Direct3D/ProgressiveMesh/winmain.rc
Direct3D/RTPatch/directx.ico
Direct3D/RTPatch/resource.h
Direct3D/RTPatch/rtpatch.cpp
Direct3D/RTPatch/RTPatch.dsp
Direct3D/RTPatch/RTPatch.dsw
Direct3D/RTPatch/RTPatch.mak
Direct3D/RTPatch/winmain.rc
Direct3D/Screensavers/Moire/app.ico
Direct3D/Screensavers/Moire/ball.bmp
Direct3D/Screensavers/Moire/ball.dds
Direct3D/Screensavers/Moire/moire.cpp
Direct3D/Screensavers/Moire/moire.dsp
Direct3D/Screensavers/Moire/moire.dsw
Direct3D/Screensavers/Moire/moire.h
Direct3D/Screensavers/Moire/moire.mak
Direct3D/Screensavers/Moire/moire.rc
Direct3D/Screensavers/Moire/noise.bmp
Direct3D/Screensavers/Moire/noise.dds
Direct3D/Screensavers/Moire/readme.txt
Direct3D/Screensavers/Moire/resource.h
Direct3D/Screensavers/Moire/spiral.bmp
Direct3D/Screensavers/Moire/spiral.dds
Direct3D/Screensavers/Moire/stripes.bmp
Direct3D/Screensavers/Moire/stripes.dds
Direct3D/SkinnedMesh/directx.ico
Direct3D/SkinnedMesh/mdraw.cpp
Direct3D/SkinnedMesh/mload.cpp
Direct3D/SkinnedMesh/resource.h
Direct3D/SkinnedMesh/skinmesh1.vsh
Direct3D/SkinnedMesh/skinmesh2.vsh
Direct3D/SkinnedMesh/skinmesh3.vsh
Direct3D/SkinnedMesh/skinmesh4.vsh
Direct3D/SkinnedMesh/skinnedmesh.cpp
Direct3D/SkinnedMesh/SkinnedMesh.dsp
Direct3D/SkinnedMesh/SkinnedMesh.dsw
Direct3D/SkinnedMesh/skinnedmesh.h
Direct3D/SkinnedMesh/skinnedMesh.mak
Direct3D/SkinnedMesh/SkinnedMesh.rc
Direct3D/StencilBuffer/ShadowVolume/directx.ico
Direct3D/StencilBuffer/ShadowVolume/readme.txt
Direct3D/StencilBuffer/ShadowVolume/resource.h
Direct3D/StencilBuffer/ShadowVolume/ShadowVolume.cpp
Direct3D/StencilBuffer/ShadowVolume/ShadowVolume.dsp
Direct3D/StencilBuffer/ShadowVolume/ShadowVolume.dsw
Direct3D/StencilBuffer/ShadowVolume/ShadowVolume.mak
Direct3D/StencilBuffer/ShadowVolume/winmain.rc
Direct3D/StencilBuffer/StencilDepth/directx.ico
Direct3D/StencilBuffer/StencilDepth/readme.txt
Direct3D/StencilBuffer/StencilDepth/resource.h
Direct3D/StencilBuffer/StencilDepth/StencilDepth.cpp
Direct3D/StencilBuffer/StencilDepth/StencilDepth.dsp
Direct3D/StencilBuffer/StencilDepth/StencilDepth.dsw
Direct3D/StencilBuffer/StencilDepth/StencilDepth.mak
Direct3D/StencilBuffer/StencilDepth/winmain.rc
Direct3D/StencilBuffer/StencilMirror/directx.ico
Direct3D/StencilBuffer/StencilMirror/readme.txt
Direct3D/StencilBuffer/StencilMirror/resource.h
Direct3D/StencilBuffer/StencilMirror/StencilMirror.cpp
Direct3D/StencilBuffer/StencilMirror/StencilMirror.dsp
Direct3D/StencilBuffer/StencilMirror/StencilMirror.dsw
Direct3D/StencilBuffer/StencilMirror/StencilMirror.mak
Direct3D/StencilBuffer/StencilMirror/winmain.rc
Direct3D/Text3D/directx.ico
Direct3D/Text3D/readme.txt
Direct3D/Text3D/resource.h
Direct3D/Text3D/text3d.cpp
Direct3D/Text3D/text3d.dsp
Direct3D/Text3D/text3d.dsw
Direct3D/Text3D/text3d.mak
Direct3D/Text3D/winmain.rc
Direct3D/Tutorials/Tut01_CreateDevice/CreateDevice.cpp
Direct3D/Tutorials/Tut01_CreateDevice/CreateDevice.dsp
Direct3D/Tutorials/Tut01_CreateDevice/CreateDevice.dsw
Direct3D/Tutorials/Tut01_CreateDevice/CreateDevice.mak
Direct3D/Tutorials/Tut01_CreateDevice/readme.txt
Direct3D/Tutorials/Tut02_Vertices/readme.txt
Direct3D/Tutorials/Tut02_Vertices/Vertices.cpp
Direct3D/Tutorials/Tut02_Vertices/Vertices.dsp
Direct3D/Tutorials/Tut02_Vertices/Vertices.dsw
Direct3D/Tutorials/Tut02_Vertices/Vertices.mak
Direct3D/Tutorials/Tut03_Matrices/Matrices.cpp
Direct3D/Tutorials/Tut03_Matrices/Matrices.dsp
Direct3D/Tutorials/Tut03_Matrices/Matrices.dsw
Direct3D/Tutorials/Tut03_Matrices/Matrices.mak
Direct3D/Tutorials/Tut03_Matrices/readme.txt
Direct3D/Tutorials/Tut04_Lights/Lights.cpp
Direct3D/Tutorials/Tut04_Lights/Lights.dsp
Direct3D/Tutorials/Tut04_Lights/Lights.dsw
Direct3D/Tutorials/Tut04_Lights/Lights.mak
Direct3D/Tutorials/Tut04_Lights/readme.txt
Direct3D/Tutorials/Tut05_Textures/banana.bmp
Direct3D/Tutorials/Tut05_Textures/readme.txt
Direct3D/Tutorials/Tut05_Textures/Textures.cpp
Direct3D/Tutorials/Tut05_Textures/Textures.dsp
Direct3D/Tutorials/Tut05_Textures/Textures.dsw
Direct3D/Tutorials/Tut05_Textures/Textures.mak
Direct3D/Tutorials/Tut06_Meshes/Meshes.cpp
Direct3D/Tutorials/Tut06_Meshes/Meshes.dsp
Direct3D/Tutorials/Tut06_Meshes/Meshes.dsw
Direct3D/Tutorials/Tut06_Meshes/Meshes.mak
Direct3D/Tutorials/Tut06_Meshes/readme.txt
Direct3D/Tutorials/Tut06_Meshes/tiger.bmp
Direct3D/Tutorials/Tut06_Meshes/tiger.x
Direct3D/VertexBlend/directx.ico
Direct3D/VertexBlend/readme.txt
Direct3D/VertexBlend/resource.h
Direct3D/VertexBlend/vertexblend.cpp
Direct3D/VertexBlend/vertexblend.dsp
Direct3D/VertexBlend/vertexblend.dsw
Direct3D/VertexBlend/vertexblend.mak
Direct3D/VertexBlend/winmain.rc
Direct3D/VertexShader/directx.ico
Direct3D/VertexShader/readme.txt
Direct3D/VertexShader/resource.h
Direct3D/VertexShader/VertexShader.cpp
Direct3D/VertexShader/VertexShader.dsp
Direct3D/VertexShader/VertexShader.dsw
Direct3D/VertexShader/VertexShader.mak
Direct3D/VertexShader/WinMain.rc
Direct3D/VolumeFog/directx.ico
Direct3D/VolumeFog/main.cpp
Direct3D/VolumeFog/readme.txt
Direct3D/VolumeFog/resource.h
Direct3D/VolumeFog/volumefog.dsp
Direct3D/VolumeFog/volumefog.dsw
Direct3D/VolumeFog/volumefog.mak
Direct3D/VolumeFog/winmain.rc
Direct3D/VolumeTexture/directx.ico
Direct3D/VolumeTexture/readme.txt
Direct3D/VolumeTexture/resource.h
Direct3D/VolumeTexture/volumetexture.cpp
Direct3D/VolumeTexture/VolumeTexture.dsp
Direct3D/VolumeTexture/VolumeTexture.dsw
Direct3D/VolumeTexture/VolumeTexture.mak
Direct3D/VolumeTexture/WinMain.rc
Direct3D/Water/CEnvironment.cpp
Direct3D/Water/CEnvironment.h
Direct3D/Water/CWater.cpp
Direct3D/Water/CWater.h
Direct3D/Water/CWaterApp.cpp
Direct3D/Water/directx.ico
Direct3D/Water/readme.txt
Direct3D/Water/resource.h
Direct3D/Water/water.dsp
Direct3D/Water/water.dsw
Direct3D/Water/water.mak
Direct3D/Water/winmain.rc