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Tutorial2

  • Category : 2D Graphic
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  • Update : 2012-11-26
  • Size : 1.21mb
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  • Author :h***
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Introduction - If you have any usage issues, please Google them yourself
This source focuses on 2D game development with C++ and OpenGL for Windows platform. We will not only focus on OpenGL but also talk about the designs that are commonly used in game programming with a full object oriented approach. This source include two articles: Part 1: covers the win32 message loop, the window creation and the setting-up of OpenGL. You will also learn how to draw some simple shapes. Part 2 : Covers resources handling and displaying simple animations. Contents
Packet file list
(Preview for download)
bin
...\DevIL.dll

...\KnightPause.bmp
...\KnightWalk.bmp

dependencies
............\DevIL
............\.....\include
............\.....\.......\IL
............\.....\.......\..\config.h
............\.....\.......\..\devil_internal_exports.h
............\.....\.......\..\il.h
............\.....\.......\..\ilu.h
............\.....\.......\..\ilut.h
............\.....\.......\..\ilu_region.h
............\.....\lib
............\.....\...\DevIL.dll
............\.....\...\DevIL.exp
............\.....\...\DevIL.lib
............\.....\...\ILU.dll
............\.....\...\ILU.exp
............\.....\...\ILU.lib
............\.....\...\ILUT.dll
............\.....\...\ILUT.exp
............\.....\...\ILUT.lib
src
...\AnimatedSprite.cpp
...\AnimatedSprite.h
...\AnimFileLoader.cpp
...\AnimFileLoader.h
...\Application.cpp
...\Application.h
...\Exception.h
...\Image.cpp
...\Image.h
...\ImageList.cpp
...\ImageList.h
...\Main.cpp
...\MainWindow.cpp
...\MainWindow.h
...\Rectangle.h
...\SmartPtr.h
...\Texture.cpp
...\Texture.h
...\TextureManager.cpp
...\TextureManager.h
Tutorial2.sln
Tutorial2.vcproj
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