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SourceCodeOfIDGames_Quake1

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  • Update : 2012-11-26
  • Size : 7.62mb
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  • Author :mmk***
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Introduction - If you have any usage issues, please Google them yourself
This is the complete source code for winquake, glquake, quakeworld, and glquakeworld. The projects have been tested with visual C++ 6.0, but masm is also required to build the assembly language files. It is possible to change a#define and build with only C code, but the software rendering versions lose almost half its speed. The OpenGL versions will not be effected very much. The gas2masm tool was created to allow us to use the same source for the dos, linux, and windows versions, but I don t really recommend anyone mess with the asm code.
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Source Code of id Games (Quake 1)
.................................\Quake 1
.................................\.......\Quake1Source
.................................\.......\............\gnu.txt
.................................\.......\............\QW
.................................\.......\............\..\clean.bat
.................................\.......\............\..\client
.................................\.......\............\..\......\adivtab.h
.................................\.......\............\..\......\anorms.h
.................................\.......\............\..\......\anorm_dots.h
.................................\.......\............\..\......\asm_draw.h
.................................\.......\............\..\......\asm_i386.h
.................................\.......\............\..\......\block16.h
.................................\.......\............\..\......\block8.h
.................................\.......\............\..\......\bothdefs.h
.................................\.......\............\..\......\bspfile.h
.................................\.......\............\..\......\buildnum.c
.................................\.......\............\..\......\cdaudio.h
.................................\.......\............\..\......\cd_audio.c
.................................\.......\............\..\......\cd_linux.c
.................................\.......\............\..\......\cd_null.c
.................................\.......\............\..\......\cd_win.c
.................................\.......\............\..\......\client.h
.................................\.......\............\..\......\cl_cam.c
.................................\.......\............\..\......\cl_demo.c
.................................\.......\............\..\......\cl_ents.c
.................................\.......\............\..\......\cl_input.c
.................................\.......\............\..\......\cl_main.c
.................................\.......\............\..\......\cl_parse.c
.................................\.......\............\..\......\cl_pred.c
.................................\.......\............\..\......\cl_tent.c
.................................\.......\............\..\......\cmd.c
.................................\.......\............\..\......\cmd.h
.................................\.......\............\..\......\common.c
.................................\.......\............\..\......\common.h
.................................\.......\............\..\......\console.c
.................................\.......\............\..\......\console.h
.................................\.......\............\..\......\crc.c
.................................\.......\............\..\......\crc.h
.................................\.......\............\..\......\cvar.c
.................................\.......\............\..\......\cvar.h
.................................\.......\............\..\......\docs.txt
.................................\.......\............\..\......\draw.c
.................................\.......\............\..\......\draw.h
.................................\.......\............\..\......\d_copy.s
.................................\.......\............\..\......\d_draw.asm
.................................\.......\............\..\......\d_draw.s
.................................\.......\............\..\......\d_draw16.asm
.................................\.......\............\..\......\d_draw16.s
.................................\.......\............\..\......\d_edge.c
.................................\.......\............\..\......\d_fill.c
.................................\.......\............\..\......\d_iface.h
.................................\.......\............\..\......\d_ifacea.h
.................................\.......\............\..\......\d_init.c
.................................\.......\............\..\......\d_local.h
.................................\.......\............\..\......\d_modech.c
.................................\.......\............\..\.
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