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tokamak_1.0.4

  • Category : OpenGL program
  • Tags :
  • Update : 2012-11-26
  • Size : 2.04mb
  • Downloaded :0次
  • Author :杨****
  • About : Nobody
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Introduction - If you have any usage issues, please Google them yourself
this program is about mesh algorithm
Packet file list
(Preview for download)
tokamak_release
...............\documentation
...............\.............\header.htm
...............\.............\index.htm
...............\.............\reference
...............\.............\.........\body.htm
...............\.............\.........\content.htm
...............\.............\.........\foot.htm
...............\.............\.........\frontpage.htm

...............\.............\.........\menu_contact.png
...............\.............\.........\menu_demos.png
...............\.............\.........\menu_intro.png
...............\.............\.........\menu_more.png
...............\.............\.........\menu_news.png
...............\.............\.........\neAllocatorAbstract.htm
...............\.............\.........\neAllocatorDefault.htm
...............\.............\.........\neanimatedbody.htm
...............\.............\.........\neCollisionInfo.htm
...............\.............\.........\neCollisionTable.htm
...............\.............\.........\negeometry.htm
...............\.............\.........\nejoint.htm
...............\.............\.........\neJointController.htm
...............\.............\.........\nePerformanceReport.htm
...............\.............\.........\nerigidbody.htm
...............\.............\.........\neRigidBodyController.htm
...............\.............\.........\neRigidBodyControllerCallback.htm
...............\.............\.........\nesensor.htm
...............\.............\.........\neSimulator.htm
...............\.............\.........\neSimulatorSizeInfo.htm
...............\.............\.........\neTriangle.htm
...............\.............\.........\neTriangleMesh.htm
...............\.............\.........\scr1.png
...............\.............\.........\scr3.png
...............\.............\.........\scr4.png
...............\.............\.........\types.htm
...............\.............\.........\vline.png
...............\include
...............\.......\math
...............\.......\....\ne_debug.h
...............\.......\....\ne_math.h
...............\.......\....\ne_math_m3_inline.h
...............\.......\....\ne_math_m4_inline.h
...............\.......\....\ne_math_misc_inline.h
...............\.......\....\ne_math_q_inline.h
...............\.......\....\ne_math_t3_inline.h
...............\.......\....\ne_math_v2_inline.h
...............\.......\....\ne_math_v3_inline.h
...............\.......\....\ne_math_v4_inline.h
...............\.......\....\ne_smath.h
...............\.......\....\ne_type.h
...............\.......\tokamak.h
...............\lib
...............\...\tokamak.lib
...............\...\tokamakdll.dll
...............\...\tokamakdll.lib
...............\...\tokamak_d.lib
...............\...\tokamak_m.lib
...............\...\tokamak_md.lib
...............\license.txt
...............\readme.txt
...............\tokamaksrc
...............\..........\src
...............\..........\...\boxcylinder.cpp
...............\..........\...\collision.cpp
...............\..........\...\collision.h
...............\..........\...\collision2.h
...............\..........\...\collisionbody.cpp
...............\..........\...\constraint.cpp
...............\..........\...\constraint.h
...............\..........\...\containers.h
...............\..........\...\cylinder.cpp
...............\..........\...\dcd.cpp
...............\..........\...\dcd.h
...............\..........\...\lines.cpp
...............\..........\...\message.h
...............\..........\...\ne_interface.cpp
...............\..........\...\perflinux.cpp
...............\..........\...\perflinux.h
...............\..........\...\perfwin32.cpp
...............\..........\...\perfwin32.h
...............\..........\...\region.cpp
...............\..........\...\restcontact.cpp
...............\..........\...\rigidbody.cpp
...............\..........\...\rigidbody.h
...............\..........\...\rigidbodybase.cpp
...............\..........\...\scenery.cpp
...............\..........\...\scenery.h
...............\..........\...\simulator.cpp
...............\..........\...\simulator.cpp.bak
...........
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