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DirectXrealtimerendering

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  • Update : 2012-11-26
  • Size : 16.41mb
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Introduction - If you have any usage issues, please Google them yourself
DirectX real-time rendering technology Xiangjie the source code, step by step, starting from 0 to teach, no-nonsense, to DX8-based
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DirectX实时渲染技术详解 光盘\Technique Starter Files\Application.cpp
............................\.......................\Application.h
............................\.......................\DirectXFont.cpp
............................\.......................\DirectXFont.h
............................\.......................\Executable.cpp
............................\.......................\Executable.h
............................\.......................\Technique.dsp
............................\.......................\Technique.dsw
............................\.......................\Technique.ncb
............................\.......................\Technique.opt
............................\.......................\Technique.plg
............................\.......................\TechniqueApplication.cpp
............................\.......................\TechniqueApplication.h
............................\Media\Back.bmp
............................\.....\bezierplane.x
............................\.....\bigship1.x
............................\.....\Big_Checker.bmp
............................\.....\Big_Checker_Test.bmp
............................\.....\BikeRace.avi
............................\.....\box.x
............................\.....\Bump.bmp
............................\.....\BumpHeight.bmp
............................\.....\BumpHeight.dds
............................\.....\bumpnormal.dds
............................\.....\bumpsphere.x
............................\.....\bumptorus.x
............................\.....\Chapter17.x
............................\.....\Chapter18.x
............................\.....\ColorCurve.bmp
............................\.....\crosshair.bmp
............................\.....\CrossHair.dds
............................\.....\crosshair_alpha.bmp
............................\.....\CubeMap.dds
............................\.....\CubeNegX.bmp
............................\.....\CubeNegY.bmp
............................\.....\CubeNegZ.bmp
............................\.....\CubePosX.bmp
............................\.....\CubePosY.bmp
............................\.....\CubePosZ.bmp
............................\.....\cylinder.x
............................\.....\fattorus.x
............................\.....\Front.bmp
............................\.....\Front.dds
............................\.....\Front_Alpha.bmp
............................\.....\grain.bmp
............................\.....\hirescube.x
............................\.....\hiresplane.x
............................\.....\lamppost.x
............................\.....\Light.bmp
............................\.....\Light.dds
............................\.....\lorescube.x
............................\.....\planes.x
............................\.....\pointlight.bmp
............................\.....\Pointlight.dds
............................\.....\pointlight_Attenuation.bmp
............................\.....\Ring.x
............................\.....\SimpleTerrain.x
............................\.....\Simple_Plane.x
............................\.....\smallcube.x
............................\.....\spheres.x
............................\.....\spotlight.bmp
............................\.....\Spotlight.dds
............................\.....\spotlight2.dds
............................\.....\spotlight_Attenuation.bmp
............................\.....\spotlight_Attenuation2.bmp
............................\.....\TerrainRamp.x
............................\.....\TestCube.dds
............................\.....\testgrade1.bmp
............................\.....\testgrade2.bmp
............................\.....\Tile.bmp
............................\.....\Tile.dds
............................\.....\TileSmudge.bmp
............................\.....\Toon.bmp
............................\.....\ToonEdge.dds
............................\.....\TwoSpheres.x
............................\.....\unitsphere.x
............................\.....\Shaders\AdjustBrightness.psh
............................\.....\.......\AdjustContrast.psh
............................
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