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snake_OOP

  • Category : Other Games
  • Tags :
  • Update : 2012-11-26
  • Size : 7.95mb
  • Downloaded :0次
  • Author :uly***
  • About : Nobody
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Introduction - If you have any usage issues, please Google them yourself
Game Snake. When application is running the game starts immediately. By default snake has length of 5. Its moving across the game board with some initial speed. Using arrow keys (←↑→↓) to drive the snake. Use Esc button to pause/continue game. When snake eat some cool things its length increased. New level starts after some cool things collected. Snake speed increased level by level. When snake eat herself leaves counter decrease. Initial amount of lives is 3. When lives counter is 0 we detect game over situation. This is a simple example of using model view controller interface. There is no complex decoration of the game (score viewer, lives viewer and so on), no users and statistics.
Packet file list
(Preview for download)
snake_OOP\bin
.........\...\res
.........\...\...\background.ico
.........\...\...\bee.ico
.........\...\...\indi_red.ico
.........\...\...\snake.ico
.........\...\...\snake.rc2
.........\...\snake.exe
.........\OOP_Nikolaeva.zip
.........\OOP_Nikolaeva
.........\.............\bin
.........\.............\...\res
.........\.............\...\...\background.ico
.........\.............\...\...\bee.ico
.........\.............\...\...\indi_red.ico
.........\.............\...\...\snake.ico
.........\.............\...\...\snake.rc2
.........\.............\...\snake.exe
.........\.............\project
.........\.............\.......\ChildView.cpp
.........\.............\.......\ChildView.h
.........\.............\.......\dcfieldview.cpp
.........\.............\.......\dcfieldview.h
.........\.............\.......\Debug
.........\.............\.......\doc
.........\.............\.......\...\Drawing2.vsd
.........\.............\.......\events.h
.........\.............\.......\GameboardSizeDlg.cpp
.........\.............\.......\GameboardSizeDlg.h
.........\.............\.......\iconsprite.cpp
.........\.............\.......\iconsprite.h
.........\.............\.......\keyboardevent.h
.........\.............\.......\MainFrm.cpp
.........\.............\.......\MainFrm.h
.........\.............\.......\Release
.........\.............\.......\.......\ChildView.obj
.........\.............\.......\.......\dcfieldview.obj
.........\.............\.......\.......\GameboardSizeDlg.obj
.........\.............\.......\.......\iconsprite.obj
.........\.............\.......\.......\MainFrm.obj
.........\.............\.......\.......\simplegamefactory.obj
.........\.............\.......\.......\snake.exe
.........\.............\.......\.......\snake.obj
.........\.............\.......\.......\snake.pch
.........\.............\.......\.......\snake.res
.........\.............\.......\.......\snakegame.obj
.........\.............\.......\.......\snakegamectrl.obj
.........\.............\.......\.......\StdAfx.obj
.........\.............\.......\.......\vc60.idb
.........\.............\.......\res
.........\.............\.......\...\background.ico
.........\.............\.......\...\bee.ico
.........\.............\.......\...\indi_red.ico
.........\.............\.......\...\snake.ico
.........\.............\.......\...\snake.rc2
.........\.............\.......\Resource.h
.........\.............\.......\sdk
.........\.............\.......\...\include
.........\.............\.......\...\.......\fieldview.h
.........\.............\.......\...\.......\game.h
.........\.............\.......\...\.......\gameboard.h
.........\.............\.......\...\.......\gamecontroller.h
.........\.............\.......\...\.......\gamedefs.h
.........\.............\.......\...\.......\gameevent.h
.........\.............\.......\...\.......\gamefactory.h
.........\.............\.......\...\.......\gameobject.h
.........\.............\.......\...\.......\sprite.h
.........\.............\.......\...\Release
.........\.............\.......\...\.......\fieldview.obj
.........\.............\.......\...\.......\gameboard.obj
.........\.............\.......\...\.......\gamedev.lib
.........\.............\.......\...\.......\gameobject.obj
.........\.............\.......\...\.......\sdk.pch
.........\.............\.......\...\.......\vc60.idb
.........\.............\.......\...\sdk.dsp
.........\.............\.......\...\sdk.dsw
.........\.............\.......\...\sdk.plg
.........\.............\.......\...\src
.........\.............\.......\...\...\fieldview.cpp
.........\.............\.......\...\...\gameboard.cpp
.........\.............\.......\...\...\gameobject.cpp
.........\.............\.......\simplegamefactory.cpp
.........\.............\.......\simplegamefactory.h
.........\.............\.......\snake.aps
.........\.............\.......\snake.clw
.........\.............\.......\snake.cpp
.........\.............\.......\snake.dsp
.........\.............\.......\snake.dsw
.........\.............\.......\snake.h
.........\.............\.......\snake.ncb
.........\.....
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