Introduction - If you have any usage issues, please Google them yourself
This is a role Direct3D based rendering engine. Md3 read through documents, texture and normal paper documents and other information to exaggerate. Compressed files do not contain documents because the documents role too.
Packet : 91331998characterengine.rar filelist
CharacterEngine\CharacterEngine.dep
CharacterEngine\CharacterEngine.dsp
CharacterEngine\CharacterEngine.dsw
CharacterEngine\CharacterEngine.exe
CharacterEngine\CharacterEngine.mak
CharacterEngine\CharacterEngine.ncb
CharacterEngine\CharacterEngine.opt
CharacterEngine\CharacterEngine.plg
CharacterEngine\CharacterEngine.sln
CharacterEngine\CharacterEngine.suo
CharacterEngine\CharacterEngine.vcproj
CharacterEngine\ColorNOneTexture.fx
CharacterEngine\ColorNOneTexture.vsh
CharacterEngine\ColorNOneTexture.vso
CharacterEngine\Fixes.txt
CharacterEngine\MD3.cpp
CharacterEngine\MD3.h
CharacterEngine\OnlyOneTexture.fxp
CharacterEngine\OnlyOneTexture.psh
CharacterEngine\OnlyOneTexture.pso
CharacterEngine\SGITrackball.cpp
CharacterEngine\SGITrackball.h
CharacterEngine\Sphere.cpp
CharacterEngine\Sphere.fx
CharacterEngine\Sphere.h
CharacterEngine\Sphere.vsh
CharacterEngine\Sphere.vso
CharacterEngine\Utility.h
CharacterEngine\WinMain.rc
CharacterEngine\diffspec.psh
CharacterEngine\diffspec.pso
CharacterEngine\diffspec.vsh
CharacterEngine\diffspec.vso
CharacterEngine\diffuse.fx
CharacterEngine\diffuse.fxp
CharacterEngine\diffuse.psh
CharacterEngine\diffuse.pso
CharacterEngine\diffuse.vsh
CharacterEngine\diffuse.vso
CharacterEngine\diffuseSpecular.fx
CharacterEngine\diffuseSpecular.fxp
CharacterEngine\logger.h
CharacterEngine\main.cpp
CharacterEngine\readme.txt
CharacterEngine\resource.h
CharacterEngine\trackball.h
CharacterEngine\uiAnimation.cpp
CharacterEngine\uiAnimation.h
CharacterEngine\utility files\Utility.cpp
CharacterEngine\utility files\Utility.h
CharacterEngine\utility files\logger.cpp
CharacterEngine\utility files\logger.h
CharacterEngine\utility files
CharacterEngine\railgun\LDAf_railgun2.jpg
CharacterEngine\railgun\LDArailgun.ms3d
CharacterEngine\railgun\LDArailgun.tga
CharacterEngine\railgun\LDArailgun2.glow.jpg
CharacterEngine\railgun\LDArailgun3.glow.jpg
CharacterEngine\railgun\LDArailgun3.jpg
CharacterEngine\railgun\LDArailgun4.jpg
CharacterEngine\railgun\LDArg_fx.jpg
CharacterEngine\railgun\Thumbs.db
CharacterEngine\railgun\face.n
CharacterEngine\railgun\face.t
CharacterEngine\railgun\railgun.md3
CharacterEngine\railgun\railgun_1.md3
CharacterEngine\railgun\railgun_2.md3
CharacterEngine\railgun\railgun_flash.md3
CharacterEngine\railgun\railgun_hand.md3
CharacterEngine\railgun\railgun_shader.profiles
CharacterEngine\railgun\w_core.n
CharacterEngine\railgun\w_core.t
CharacterEngine\railgun\w_core2.n
CharacterEngine\railgun\w_core2.t
CharacterEngine\railgun\w_main.n
CharacterEngine\railgun\w_main.t
CharacterEngine\railgun\weapon_default.sha
CharacterEngine\railgun\weapon_default.skin
CharacterEngine\railgun
CharacterEngine\app.log
CharacterEngine\Debug
CharacterEngine\Common Files\d3dapp.cpp
CharacterEngine\Common Files\d3denumeration.cpp
CharacterEngine\Common Files\d3dfile.cpp
CharacterEngine\Common Files\d3dfont.cpp
CharacterEngine\Common Files\d3dsettings.cpp
CharacterEngine\Common Files\d3dutil.cpp
CharacterEngine\Common Files\dxutil.cpp
CharacterEngine\Common Files
CharacterEngine\CharacterEngine.exe.p
CharacterEngine