Introduction - If you have any usage issues, please Google them yourself
NVIDIA examples of Chinese herbal mapping, 3D knowledge of classical learning code VC platform OpenGL language development, the graphics requirements is relatively high, you see the loom can run dynamic.
Packet : 49636972nature_grass.zip filelist
Appearance/
Appearance/AlphaAttributes.cpp
Appearance/AlphaAttributes.h
Appearance/Appearance.cpp
Appearance/Appearance.h
Appearance/AppUtils.h
Appearance/BlendAttributes.cpp
Appearance/BlendAttributes.h
Appearance/Light.cpp
Appearance/Light.h
Appearance/Material.cpp
Appearance/Material.h
Appearance/MatLight.cpp
Appearance/MatLight.h
Appearance/Texture.cpp
Appearance/Texture.h
Appearance/TextureCoordGenerator.cpp
Appearance/TextureCoordGenerator.h
Appearance/TextureLoader.cpp
Application Nature/
Application Nature/Data/
Application Nature/Data/Grass/
Application Nature/Data/Grass/coverage.png
Application Nature/Data/Grass/grassPack.dds
Application Nature/Data/Grass/GrassShader.xml
Application Nature/Data/Grass/randommap.tga
Application Nature/Data/GUI/
Application Nature/Data/GUI/ArialSmall.tga
Application Nature/Data/GUI/GUIElements.PNG
Application Nature/Data/GUI/GUILayout.xml
Application Nature/Data/GUI/gui_desc.xml
Application Nature/Data/IniFile.xml
Application Nature/Data/Sky/
Application Nature/Data/Sky/clouds.png
Application Nature/Data/Sky/skydome.xml
Application Nature/Data/Sky/SkyGroup.xml
Application Nature/Data/Sky/SkyShader.xml
Application Nature/Data/Terrain/
Application Nature/Data/Terrain/dirt.dds
Application Nature/Data/Terrain/fungus.dds
Application Nature/Data/Terrain/grasslayer.dds
Application Nature/Data/Terrain/Heightmap.jpg
Application Nature/Data/Terrain/TerrainShader.xml
Application Nature/Data/Terrain/watermap.jpg
Application Nature/Data/Water/
Application Nature/Data/Water/water.png
Application Nature/Data/Water/WaterGroup.xml
Application Nature/Data/Water/watermesh.3ds
Application Nature/Data/Water/WaterShader.xml
Application Nature/Main.cpp
Application Nature/SceneFrame.cpp
Application Nature/SceneFrame.h
Application Nature/SceneGraph.exe
Application Nature/SceneGraph.sln
Application Nature/SceneGraph.suo
Application Nature/SceneGraph.vcproj
Application Nature/Terrain/
Application Nature/Terrain/GrassCell.cpp
Application Nature/Terrain/GrassCell.h
Application Nature/Terrain/HeightMap.cpp
Application Nature/Terrain/HeightMap.h
Application Nature/Terrain/Portal.cpp
Application Nature/Terrain/Portal.h
Application Nature/Terrain/Terrain.cpp
Application Nature/Terrain/Terrain.h
Application Nature/Terrain/TerrainCell.cpp
Application Nature/Terrain/TerrainCell.h
Application Nature/Terrain/TerrainUtils.cpp
Application Nature/Terrain/TerrainUtils.h
Events/
Events/GUIEventListener.h
Events/InputEventListener.h
Events/KeyEvent.cpp
Events/KeyEvent.h
Events/MouseEvent.cpp
Events/MouseEvent.h
Events/WindowEvent.cpp
Events/WindowEvent.h
Extensions/
Extensions/GLee.cpp
Extensions/GLee.h
Geometry/
Geometry/BoundsDescriptor.cpp
Geometry/BoundsDescriptor.h
Geometry/DistanceObject.h
Geometry/Geometry.cpp
Geometry/Geometry.h
Geometry/Plane.h
Geometry/ShadowInfo.cpp
Geometry/ShadowInfo.h
Geometry/Triangle.cpp
Geometry/Triangle.h
GUI/
GUI/GUIAlphaElement.cpp
GUI/GUIAlphaElement.h
GUI/GUIButton.cpp
GUI/GUIButton.h
GUI/GUICheckBox.cpp
GUI/GUICheckBox.h
GUI/GUIClippedRectangle.cpp
GUI/GUIClippedRectangle.h
GUI/GUIComboBox.cpp
GUI/GUIComboBox.h
GUI/GUIEvent.cpp
GUI/GUIEvent.h
GUI/GUIFont.cpp
GUI/GUIFont.h
GUI/GUIFontManager.cpp
GUI/GUIFontManager.h
GUI/GUIFrame.cpp
GUI/GUIFrame.h
GUI/GUILabel.cpp
GUI/GUILabel.h
GUI/GUIMaterialSurface.cpp
GUI/GUIMaterialSurface.h
GUI/GUIPanel.cpp
GUI/GUIPanel.h
GUI/GUIRadioButton.cpp
GUI/GUIRadioButton.h
GUI/GUIRectangle.cpp
GUI/GUIRectangle.h
GUI/GUISeparator.cpp
GUI/GUISeparator.h
GUI/GUISlider.cpp
GUI/GUISlider.h
GUI/GUITabbedPanel.cpp
GUI/GUITabbedPanel.h
GUI/GUITexCoordDescriptor.cpp
GUI/GUITexCoordDescriptor.h
GUI/GUIText.cpp
GUI/GUIText.h
GUI/GUITextBox.cpp
GUI/GUITextBox.h
GUI/GUIUtils.h
Icons/
Icons/SceneGraph/
Icons/SceneGraph/icon1.ico
Icons/SceneGraph/resource.h
Icons/SceneGraph/SceneGraph.aps
Icons/SceneGraph/SceneGraph.rc
Icons/ScreenSaver/
Icons/ScreenSaver/icon.ico
Icons/ScreenSaver/Screensaver Template.rc
Image/
Image/DDSLoader.cpp
Image/Image.cpp
Image/Image.h
Image/JPEGLoader.cpp
Image/PNGLoader.cpp
Image/PNGLoader.h
Image/TGALoader.cpp
lib/
lib/glpng.lib
lib/glpngd.lib
Managers/
Managers/GeometryManager.cpp
Managers/GeometryManager.h
Managers/ManagersUtils.h
Managers/MediaPathManager.cpp
Managers/MediaPathManager.h
Managers/TexturesManager.cpp
Managers/TexturesManager.h
Managers/WindowsManager.cpp
Managers/WindowsManager.h
Math/
Math/MathUtils.h
Math/Matrix4.h
Math/Quaternion.h
Math/Tuple2.h
Math/Tuple3.h
Math/Tuple4.h
Nodes/
Nodes/Particles.cpp
Nodes/Particles.h
Nodes/Shape.cpp
Nodes/Shape.h
Nodes/Sprite.cpp
Nodes/Sprite.h
Nodes/Transform3D.cpp
Nodes/Transform3D.h
Nodes/TransformGroup.cpp
Nodes/TransformGroup.h
Parsers/
Parsers/IOXMLObject.cpp
Parsers/IOXMLObject.h
Parsers/XMLParser.cpp
Parsers/XMLParser.h
Renderer/
Renderer/FrameBufferObject.cpp
Renderer/FrameBufferObject.h
Renderer/GLCaps.cpp
Renderer/GLCaps.h
Renderer/GLPBuffer.cpp
Renderer/GLPBuffer.h
Renderer/Renderer.cpp
Renderer/Renderer.h
Shaders/
Shaders/ShaderAttributes.cpp
Shaders/ShaderAttributes.h
Shaders/ShaderElements.h
Shaders/Shaders.cpp
Shaders/Shaders.h
Tools/
Tools/Benchmark.cpp
Tools/Benchmark.h
Tools/Factory3DS.cpp
Tools/Factory3DS.h
Tools/Font.cpp
Tools/Font.h
Tools/FPSCounter.cpp
Tools/FPSCounter.h
Tools/GenUtilsList.h
Tools/Index.cpp
Tools/Index.h
Tools/Logger.cpp
Tools/Logger.h
Tools/MediaInfo.h
Tools/Mutex.h
Tools/NamedObject.cpp
Tools/NamedObject.h
Tools/Perlin.cpp
Tools/Perlin.h
Tools/Spline.cpp
Tools/Spline.h
Tools/String.cpp
Tools/String.h
Tools/Timer.cpp
Tools/Timer.h
Viewer/
Viewer/Camera.cpp
Viewer/Camera.h
Viewer/Frustum.cpp
Viewer/Frustum.h
Window/
Window/DisplayMode.cpp
Window/DisplayMode.h
Window/SSWindow.cpp
Window/SSWindow.h
Window/Window.cpp
Window/Window.h