Introduction - If you have any usage issues, please Google them yourself
achieved using openGL GeomipMapping algorithm. Can be directly translated through VC7.1. GeomipMapping algorithm in three D game engine when processing the terrain is very extensive algorithm.
Packet : 67506245opengl_geomipmapping.zip filelist
Geomipmapping/
Geomipmapping/devil.dll
Geomipmapping/DevIL.lib
Geomipmapping/Engine.ncb
Geomipmapping/Engine.sln
Geomipmapping/Engine.suo
Geomipmapping/Engine.vcproj
Geomipmapping/glut32.dll
Geomipmapping/glut32.lib
Geomipmapping/ilu.dll
Geomipmapping/ILU.lib
Geomipmapping/ilut.dll
Geomipmapping/ILUT.lib
Geomipmapping/il_wrap.lib
Geomipmapping/main.cpp
Include/
Include/Camera.h
Include/cVector.h
Include/Frustum.h
Include/Geomipmap.h
Include/Image.h
Include/Math3D.h
Include/MathRoutines.h
Include/Texture.h
Media/
Media/detail.bmp
Media/heightmap.raw
Media/texture.bmp
Source/
SourceExt/
SourceExt/extgl.c
SourceExt/extgl.h
SourceExt/glut.h
SourceExt/il/
SourceExt/il/config.h
SourceExt/il/devil_internal_exports.h
SourceExt/il/il.h
SourceExt/il/ilu.h
SourceExt/il/ilut.h
SourceExt/il/il_wrap.h
Source/Camera.cpp
Source/Frustum.cpp
Source/Geomipmap.cpp
Source/Image.cpp
Source/Math3D.cpp
Source/MathRoutines.cpp
Source/Texture.cpp