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ZGL_MiliEarth

  • Category : OpenGL program
  • Tags :
  • Update : 2012-11-26
  • Size : 4.3mb
  • Downloaded :0次
  • Author :y****
  • About : Nobody
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Introduction - If you have any usage issues, please Google them yourself
Construct three-dimensional terrain tool, you can directly display DEM data, speed and roaming functions can be.
Packet file list
(Preview for download)
ZGL_MiliEarth\ZGL_MiliEarth\data\model\CLOCK2.bmp
.............\.............\....\.....\GRIDMASK.bmp
.............\.............\....\.....\MBRICK.bmp
.............\.............\....\.....\MBRICK2.bmp
.............\.............\....\.....\MCARTEL.bmp
.............\.............\....\.....\MTEJADO.bmp
.............\.............\....\.....\SIGNAL01.jpg
.............\.............\....\.....\SIGNAL02.jpg
.............\.............\....\.....\SIGNAL03.jpg
.............\.............\....\.....\SIGNAL_L.3DS
.............\.............\....\.....\Thumbs.db
.............\.............\....\.....\WINDOW.bmp
.............\.............\....\othertextures\snowstorm.bmp
.............\.............\....\.............\snowstorm2.bmp
.............\.............\....\skytexture\back.BMP
.............\.............\....\..........\cloud.BMP
.............\.............\....\..........\front.BMP
.............\.............\....\..........\left.BMP
.............\.............\....\..........\right.BMP
.............\.............\....\..........\Thumbs.db
.............\.............\....\..........\top.BMP
.............\.............\Debug\BmpProgCtrl.obj
.............\.............\.....\BmpProgCtrl.sbr
.............\.............\.....\FloatDlg.obj
.............\.............\.....\FloatDlg.sbr
.............\.............\.....\FullScreenHandler.obj
.............\.............\.....\FullScreenHandler.sbr
.............\.............\.....\GLFont.obj
.............\.............\.....\GLFont.sbr
.............\.............\.....\Key.obj
.............\.............\.....\Key.sbr
.............\.............\.....\MainFrm.obj
.............\.............\.....\MainFrm.sbr
.............\.............\.....\Particle.obj
.............\.............\.....\Particle.sbr
.............\.............\.....\SkyBox.obj
.............\.............\.....\SkyBox.sbr
.............\.............\.....\Snow.obj
.............\.............\.....\Snow.sbr
.............\.............\.....\snowsetdlg.obj
.............\.............\.....\snowsetdlg.sbr
.............\.............\.....\StdAfx.obj
.............\.............\.....\StdAfx.sbr
.............\.............\.....\Tree.obj
.............\.............\.....\Tree.sbr
.............\.............\.....\vc60.idb
.............\.............\.....\vc60.pdb
.............\.............\.....\Vector.obj
.............\.............\.....\Vector.sbr
.............\.............\.....\ZGL_MiliEarth.exe
.............\.............\.....\ZGL_MiliEarth.ilk
.............\.............\.....\ZGL_MiliEarth.obj
.............\.............\.....\ZGL_MiliEarth.pch
.............\.............\.....\ZGL_MiliEarth.pdb
.............\.............\.....\ZGL_MiliEarth.res
.............\.............\.....\ZGL_MiliEarth.sbr
.............\.............\.....\ZGL_MiliEarthDoc.obj
.............\.............\.....\ZGL_MiliEarthDoc.sbr
.............\.............\.....\ZGL_MiliEarthView.obj
.............\.............\.....\ZGL_MiliEarthView.sbr
.............\.............\.....\ZGL_NCamera.obj
.............\.............\.....\ZGL_NCamera.sbr
.............\.............\.....\ZGL_NImport3ds.obj
.............\.............\.....\ZGL_NImport3ds.sbr
.............\.............\.....\ZGL_NInitTerrian.obj
.............\.............\.....\ZGL_NInitTerrian.sbr
.............\.............\.....\ZGL_NPROGDLG.obj
.............\.............\.....\ZGL_NPROGDLG.sbr
.............\.............\.....\ZGL_NTexMapping.obj
.............\.............\.....\ZGL_NTexMapping.sbr
.............\.............\gl\GL.H
.............\.............\..\GLAUX.H
.............\.............\..\GLU.H
.............\.............\..\glut.h
.............\.............\GL.H
.............\.............\GLAUX.H
.............\.............\GLU.H
.............\.............\glut.h
.............\.............\Include\BmpProgCtrl.h
.............\.............\.......\FloatDlg.h
.............\.............\.......\FullScreenHandler.h
.............\.............\.......\GLFont.h
.............\.............\.......\Key.h
.............\.............\.......\Particle.h
........
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