Introduction - If you have any usage issues, please Google them yourself
an OpenGL Demo source code, to help study and use the OpenGL various effects, and audio synchronization processing.
Packet : 45666012andreas_hammar.zip filelist
Andreas Hammar/
Andreas Hammar/Source/
Andreas Hammar/Source/BG.h
Andreas Hammar/Source/Billboard.h
Andreas Hammar/Source/Config.h
Andreas Hammar/Source/CubeTables.h
Andreas Hammar/Source/Demo.cpp
Andreas Hammar/Source/DemoMeshes.h
Andreas Hammar/Source/DemoText.h
Andreas Hammar/Source/DemoTextures.h
Andreas Hammar/Source/Font.h
Andreas Hammar/Source/GLext.h
Andreas Hammar/Source/Globals.h
Andreas Hammar/Source/GLWindow.h
Andreas Hammar/Source/Mesh.h
Andreas Hammar/Source/MeshGen.h
Andreas Hammar/Source/Metaballs.h
Andreas Hammar/Source/MiniDemo.dsp
Andreas Hammar/Source/MiniDemo.dsw
Andreas Hammar/Source/Minidemo.h
Andreas Hammar/Source/MiniFmod.h
Andreas Hammar/Source/MiniFmod.lib
Andreas Hammar/Source/Misc.h
Andreas Hammar/Source/Profile.h
Andreas Hammar/Source/Profile.pcp
Andreas Hammar/Source/Progress.h
Andreas Hammar/Source/Resource.aps
Andreas Hammar/Source/Resource.h
Andreas Hammar/Source/Resource.rc
Andreas Hammar/Source/Scene_Electro.h
Andreas Hammar/Source/Scene_Intro3.h
Andreas Hammar/Source/Scene_Metaballs.h
Andreas Hammar/Source/Scene_Neoztar.h
Andreas Hammar/Source/Scene_Tentacles.h
Andreas Hammar/Source/Sound.h
Andreas Hammar/Source/TexGen.h
Andreas Hammar/Source/Texture.h
Andreas Hammar/Source/Xerxes_Ambience.xm