Introduction - If you have any usage issues, please Google them yourself
A simple cell phone games, deep World War II, the submarine gamers: players can control their own vessels on the phone screen, move around player fish boats capable of launching attacks on enemy submarines players by attacking enemy submarines to increase one' s score players through the increase the scores of checkpoints player being attacked to a certain extent, the game will end. The enemy: the enemy is not player controlled by the system of local variety of behavior settings.