Introduction - If you have any usage issues, please Google them yourself
himself wrote a Opengl procedures, the first to write a code standpoint it does not look ~ ~ : L which used : from 2 D to 3-D conversion, 3D roaming, mouse click generation of trees, and 3ds loading, billboard display technology, etc.
Packet : 103244834win_vs_billboard.rar filelist
win_vs_billboard\Arrow.cur
win_vs_billboard\Bf109G6.3DS
win_vs_billboard\Billboard.h
win_vs_billboard\BillboardSelection.cpp
win_vs_billboard\BillboardSelection.h
win_vs_billboard\bitmap.h
win_vs_billboard\BoundingBox.cpp
win_vs_billboard\BoundingBox.h
win_vs_billboard\CLoad3DS.cpp
win_vs_billboard\CLoad3DS.h
win_vs_billboard\CPrerequisites.cpp
win_vs_billboard\CPrerequisites.h
win_vs_billboard\data\aa.txt
win_vs_billboard\data\bb.txt
win_vs_billboard\data\RBACK.JPG
win_vs_billboard\data\RBACK_alpha.JPG
win_vs_billboard\g5ailed.jpg
win_vs_billboard\g5aileg.jpg
win_vs_billboard\g5ailelo.jpg
win_vs_billboard\g5dernos.jpg
win_vs_billboard\g5empd.jpg
win_vs_billboard\g5empg.jpg
win_vs_billboard\g5fusd.jpg
win_vs_billboard\g5fusg.jpg
win_vs_billboard\ground.3DS
win_vs_billboard\GWinApp.cpp
win_vs_billboard\GWinApp.h
win_vs_billboard\icon1.ico
win_vs_billboard\island.3ds
win_vs_billboard\Open.cpp
win_vs_billboard\ReadMe.txt
win_vs_billboard\resource.aps
win_vs_billboard\resource.h
win_vs_billboard\resource.rc
win_vs_billboard\StdAfx.cpp
win_vs_billboard\StdAfx.h
win_vs_billboard\win.cpp
win_vs_billboard\win.dsp
win_vs_billboard\win.dsw
win_vs_billboard\win.exe
win_vs_billboard\win.ncb
win_vs_billboard\win.opt
win_vs_billboard\win.plg
win_vs_billboard\win.sln
win_vs_billboard\win.suo
win_vs_billboard\win.vcproj
win_vs_billboard\win.vcproj.GIS-LEVEN.leven.user
win_vs_billboard\win.vcproj.LEVEN-SERVER.leven.user
win_vs_billboard\win.vcproj.VRGIS-LEVEN.Leven.user
win_vs_billboard\data
win_vs_billboard