Filename | Size | Update |
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A 3D Case Study using OpenGL\Chapter 1 Introduction |
............................\......................\1.1 About This Report.txt |
............................\......................\1.2 Style Conventions.txt |
............................\......................\1.3 Background Material.txt |
............................\......................\1.4 Aims and Objectives.txt |
............................\......................\1.5 What is OpenGL.txt |
............................\......................\1.6 Discussions with a Supervisor.txt |
............................\......................\1.7 The Structure of this Report.txt |
............................\Chapter 2 Simple Graphics with OpenGL |
............................\.....................................\2.1 Opening a Windo using OpenGL.txt |
............................\.....................................\2.1.bmp |
............................\.....................................\2.2 Creating and Showing a Cube.txt |
............................\.....................................\2.2.bmp |
............................\.....................................\2.3 Flat Versus Smooth Shading.txt |
............................\.....................................\2.3.bmp |
............................\.....................................\2.3_2.bmp |
............................\.....................................\2.3_3.bmp |
............................\.....................................\2.3_4.bmp |
............................\.....................................\2.4 Transformations.txt |
............................\.....................................\2.4_1.bmp |
............................\.....................................\2.4_2.bmp |
............................\.....................................\2.4_3.bmp |
............................\.....................................\2.4_4.bmp |
............................\Chapter 3 A Hierarchycal | 3D | Wireframe Model |
............................\.............................................\3.1 A Basic Hierarchycal Model.txt |
............................\.............................................\3.1_1.bmp |
............................\.............................................\3.1_10.bmp |
............................\.............................................\3.1_2.bmp |
............................\.............................................\3.1_3a.bmp |
............................\.............................................\3.1_3b.bmp |
............................\.............................................\3.1_4.bmp |
............................\.............................................\3.1_5.bmp |
............................\.............................................\3.1_6.bmp |
............................\.............................................\3.1_7.bmp |
............................\.............................................\3.1_8.bmp |
............................\.............................................\3.1_9.bmp |
............................\.............................................\3.2 Improving the Model.txt |
............................\.............................................\3.2_1.bmp |
............................\.............................................\3.2_2.bmp |
............................\.............................................\3.2_3.bmp |
............................\Chapter 4 Lighting |
............................\..................\4.1 Getting Started with Lighting.txt |
............................\..................\4.1.bmp |
............................\..................\4.2 Color Tracking.txt |
............................\..................\4.2_1.bmp |
............................\..................\4.2_2.bmp |
............................\..................\4.3 Settign Material Properties.txt |
............................\..................\4.3.bmp |
............................\..................\4.4 The Materials-Lighs Application.txt |
............................\..................\4.4_1.bmp |
............................\..................\4.4_2.bmp |
............................\............ |