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A3DCaseStudyusingOpenGL

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  • Update : 2012-11-26
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Introduction - If you have any usage issues, please Google them yourself
Firstly, some information about the style conventions used during the development of this project report is provided. Some background work done mainly in the summer follows. The aims and objectives of this project are the following topic. Further on, is a short report on what is OpenGL and why it was chosen for the development of this project. The discussions with the supervisor and the time plan of the two semesters also appears here. Following, a discussion is done on the structure of this project and finally some comments are done on the structure of the accompanying compact disc, which contains all the work done, including this report.
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A 3D Case Study using OpenGL\Chapter 1 Introduction
............................\......................\1.1 About This Report.txt
............................\......................\1.2 Style Conventions.txt
............................\......................\1.3 Background Material.txt
............................\......................\1.4 Aims and Objectives.txt
............................\......................\1.5 What is OpenGL.txt
............................\......................\1.6 Discussions with a Supervisor.txt
............................\......................\1.7 The Structure of this Report.txt
............................\Chapter 2 Simple Graphics with OpenGL
............................\.....................................\2.1 Opening a Windo using OpenGL.txt
............................\.....................................\2.1.bmp
............................\.....................................\2.2 Creating and Showing a Cube.txt
............................\.....................................\2.2.bmp
............................\.....................................\2.3 Flat Versus Smooth Shading.txt
............................\.....................................\2.3.bmp
............................\.....................................\2.3_2.bmp
............................\.....................................\2.3_3.bmp
............................\.....................................\2.3_4.bmp
............................\.....................................\2.4 Transformations.txt
............................\.....................................\2.4_1.bmp
............................\.....................................\2.4_2.bmp
............................\.....................................\2.4_3.bmp
............................\.....................................\2.4_4.bmp
............................\Chapter 3 A Hierarchycal 3D Wireframe Model
............................\.............................................\3.1 A Basic Hierarchycal Model.txt
............................\.............................................\3.1_1.bmp
............................\.............................................\3.1_10.bmp
............................\.............................................\3.1_2.bmp
............................\.............................................\3.1_3a.bmp
............................\.............................................\3.1_3b.bmp
............................\.............................................\3.1_4.bmp
............................\.............................................\3.1_5.bmp
............................\.............................................\3.1_6.bmp
............................\.............................................\3.1_7.bmp
............................\.............................................\3.1_8.bmp
............................\.............................................\3.1_9.bmp
............................\.............................................\3.2 Improving the Model.txt
............................\.............................................\3.2_1.bmp
............................\.............................................\3.2_2.bmp
............................\.............................................\3.2_3.bmp
............................\Chapter 4 Lighting
............................\..................\4.1 Getting Started with Lighting.txt
............................\..................\4.1.bmp
............................\..................\4.2 Color Tracking.txt
............................\..................\4.2_1.bmp
............................\..................\4.2_2.bmp
............................\..................\4.3 Settign Material Properties.txt
............................\..................\4.3.bmp
............................\..................\4.4 The Materials-Lighs Application.txt
............................\..................\4.4_1.bmp
............................\..................\4.4_2.bmp
............................\............
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