Introduction - If you have any usage issues, please Google them yourself
Rules of the game:
1, the player throws the points by throwing a sieve to control the size of the main characters on the map in a few steps forward, when the players reach the end of the game is over.
2, you will be wise with the two players compete against the computer. (Ai settings)
3, players click on the bottom right corner threw two sieve sieve, and stop with an option to any value as a sieve size of the role of the number of steps forward.
4, players take turns throwing computers and screen, turn to any one party will be flashing when prompted. And be able to reflect the computer s operation.
5, maps, events inside the cell, such as: forward, backward, pause and so on, will result in a pawn forward two times change. (There will be no more than 2 times of change)
6, if the two pieces come with a mesh to stop, then the later would be the bomb back to the original point of departure.
7, the map grid to set practice, when the player s pieces go to the grid will be compl