Introduction - If you have any usage issues, please Google them yourself
Simple program using OpenGL, my third project in graphics class. Inheriting the 3D objects I created from assignment 2, this time I have to do translation, scaling, and rotation, also rotation on the arbitrary axis, but it is not done correctly, if you follow the comment, you can figure it out. The program is somewhat broken, not function properly. But if you want to see how transformations perform in real vertices transformation, not using GL functions, then check it out. Src written in C.