Introduction - If you have any usage issues, please Google them yourself
01_B three-dimensional basis
B00 frame- a simple framework
B01 Framework- DXUT framework
02_S three-dimensional scene
S00 Interior- BSP structure of the scene
S10 Outdoor- basic height map terrain
S13 Outdoor- City Scene Management
S21 water- the water based on real-time reflection
03_N environmental effects
N00 Light- Lightning Effect
N03 Light- Real-time shadows
N11 weather- blue sky
N15 weather- rain Durian
N17 weather- small Xue Piaopiao
04_M model processing
M10 People- model animation
05_A Artificial Intelligence
A00 Wayfinding- A* Algorithm
07_C observation viewport
C01 horizons- Automatic Roaming
C10 Lens- Mirror effect
08_U user interface
U00 Input- text input
09_O other modules
O06 effects- particle systems
O07 Effects- Diamond effect