Introduction - If you have any usage issues, please Google them yourself
the procedures introduced smoke simulation technology, the entire battlefield simulation technology for the explosive effect of the smoke is very useful, vivid
Packet : 105230291mysmokesmog.rar filelist
MySmoke\MainFrm.cpp
MySmoke\MainFrm.h
MySmoke\MySmoke.clw
MySmoke\MySmoke.cpp
MySmoke\MySmoke.dsp
MySmoke\MySmoke.dsw
MySmoke\MySmoke.h
MySmoke\MySmoke.ncb
MySmoke\MySmoke.opt
MySmoke\MySmoke.plg
MySmoke\MySmoke.rc
MySmoke\MySmokeDoc.cpp
MySmoke\MySmokeDoc.h
MySmoke\MySmokeView.cpp
MySmoke\MySmokeView.h
MySmoke\MyTexture.cpp
MySmoke\MyTexture.h
MySmoke\ReadMe.txt
MySmoke\Resource.h
MySmoke\SMOKE.LA
MySmoke\StdAfx.cpp
MySmoke\StdAfx.h
MySmoke\explosion0.rgba
MySmoke\RES\MySmoke.ico
MySmoke\RES\MySmoke.rc2
MySmoke\RES\MySmokeDoc.ico
MySmoke\RES\Toolbar.bmp
MySmoke\RES
MySmoke\Debug
MySmoke