Introduction - If you have any usage issues, please Google them yourself
This is a very simple RPG engine. 1. The game is achieved through the scripting engine with 2 completely separate story. Wizard design more in line with the spirit of OOP. In the generation of the game, " Monster" design mess, even a " coincidence" phenomenon. In this engine, redesigned monster systems 3. Program structure improvement. No longer use the Timer, but overloaded OnIdle function.