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Category : Documents
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- Update : 2012-11-26
- Size : 7.3mb
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- Author :noon****
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Introduction - If you have any usage issues, please Google them yourself
OpenSceneGraph is a high-performance 3D graphics development library. Widely used in visual simulation, games, virtual reality, high-technology research and development, and modeling and other fields. Using the standard C++ and OpenGL compiled, you can run in the Windows series, OSX, GNU/Linux, IRIX, Solaris, HP-Ux, AIX and FreeBSD operating systems. OpenSceneGraph starting from 2003, is widely used in China and development, where developers focus on a number of OSG and OSG in the typical case and prepared a tutorial for beginners, whether you are a professional personnel or time to development of VR to study the OSG amateur, here you can give great help.
Packet file list
(Preview for download)
OpenSceneGraph-2.9.7
....................\LICENSE.txt
....................\PlatformSpecifics
....................\.................\Windows
....................\.................\.......\osgShell.bat
....................\.................\.......\icons
....................\.................\.......\.....\src
....................\.................\.......\.....\...\osg16-32.png
....................\.................\.......\.....\...\osg.xcf
....................\.................\.......\.....\...\osg32.xcf
....................\.................\.......\.....\...\osg48-32.png
....................\.................\.......\.....\...\osg32-8.png
....................\.................\.......\.....\...\osg48-8.png
....................\.................\.......\.....\...\osg16-4.png
....................\.................\.......\.....\...\osg32-4.png
....................\.................\.......\.....\...\osg16-8.png
....................\.................\.......\.....\...\file.txt
....................\.................\.......\.....\...\osg32-32.png
....................\.................\.......\.....\...\osg16.xcf
....................\.................\.......\.....\...\osg48-4.png
....................\.................\.......\.....\...\make.bat
....................\.................\.......\.....\...\osg48.xcf
....................\.................\.......\.....\osg_icon.rc
....................\.................\.......\.....\osg.ico
....................\.................\.......\OpenSceneGraphVersionInfo.rc.in
....................\.................\.......\collect_mangled_names.bat
....................\.................\.......\OpenThreadsVersionInfo.rc.in
....................\.................\.......\VisualStudio_Syntax_Highlighting.txt
....................\.................\.......\collect_mangled_names.js
....................\AUTHORS.txt
....................\src
....................\...\osgPresentation
....................\...\...............\AnimationMaterial.cpp
....................\...\...............\PickEventHandler.cpp
....................\...\...............\CompileSlideCallback.cpp
....................\...\...............\CMakeLists.txt
....................\...\...............\SlideEventHandler.cpp
....................\...\...............\SlideShowConstructor.cpp
....................\...\osgDB
....................\...\.....\DatabasePager.cpp
....................\...\.....\Field.cpp
....................\...\.....\AuthenticationMap.cpp
....................\...\.....\XmlParser.cpp
....................\...\.....\InputStream.cpp
....................\...\.....\DynamicLibrary.cpp
....................\...\.....\ImagePager.cpp
....................\...\.....\FileUtils.cpp
....................\...\.....\ObjectWrapper.cpp
....................\...\.....\ReaderWriter.cpp
....................\...\.....\FileCache.cpp
....................\...\.....\FieldReaderIterator.cpp
....................\...\.....\FieldReader.cpp
....................\...\.....\Compressors.cpp
....................\...\.....\SharedStateManager.cpp
....................\...\.....\Registry.cpp
....................\...\.....\ReadFile.cpp
....................\...\.....\PluginQuery.cpp
....................\...\.....\Input.cpp
....................\...\.....\fstream.cpp
....................\...\.....\CMakeLists.txt
....................\...\.....\ConvertUTF.cpp
....................\...\.....\Archive.cpp
....................\...\.....\Output.cpp
....................\...\.....\Version.cpp
....................\...\.....\DatabaseRevisions.cpp
....................\...\.....\WriteFile.cpp
....................\...\.....\DotOsgWrapper.cpp
....................\...\.....\Callbacks.cpp
....................\...\.....\MimeTypes.cpp
....................\...\.....\ImageOptions.cpp
....................\...\.....\OutputStream.cpp
....................\...\.....\FileNameUtils.cpp
....................\...\.....\Options.cpp
....................\...\osgSim
....................\...\......\HeightAboveTerrain.cpp
....................\...\......\OverlayNode.cpp
....................\...\...
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