Introduction - If you have any usage issues, please Google them yourself
based on the BREW 2.0 development of the struggling mobile phone games, assorted phone test BREW is a good learning reference. Put the extracted files folder as BREW Simulator directory can be run.
Packet : 29782187warrior.rar filelist
warrior
warrior\warrior.mif
warrior\mif
warrior\mif\Thumbs.db
warrior\mif\b_icon.bmp
warrior\mif\m_icon.bmp
warrior\mif\s_icon.bmp
warrior\warrior
warrior\warrior\test.dat
warrior\warrior\warrior.mak
warrior\warrior\warrior.dsp
warrior\warrior\prefs.dat
warrior\warrior\warrior.bar
warrior\warrior\warrior.bid
warrior\warrior\warrior.bri
warrior\warrior\floats.o
warrior\warrior\warrior.dsw
warrior\warrior\warrior.ncb
warrior\warrior\warrior.plg
warrior\warrior\warrior_res.h
warrior\warrior\hardrecord.dat.bak
warrior\warrior\easyrecord.dat.bak
warrior\warrior\levelpass_easy.dat.bak
warrior\warrior\localscore_easy.dat
warrior\warrior\localscore_hard.dat.bak
warrior\warrior\easyhistory.dat
warrior\warrior\hardhistory.dat.bak
warrior\warrior\localscore_hard.dat
warrior\warrior\scoreconfig.dat
warrior\warrior\levelpass_hard.dat.bak
warrior\warrior\easyhistory.dat.bak
warrior\warrior\easyrecord.dat
warrior\warrior\hardhistory.dat
warrior\warrior\hardrecord.dat
warrior\warrior\Table.h
warrior\warrior\warrior.dep
warrior\warrior\warrior.log
warrior\warrior\levelpass_easy.dat
warrior\warrior\levelpass_hard.dat
warrior\warrior\fail.qcp
warrior\warrior\back.mid
warrior\warrior\beat.qcp
warrior\warrior\coll.qcp
warrior\warrior\warrior.ilk
warrior\warrior\warrior.dll
warrior\warrior\warrior.h
warrior\warrior\AEEAppGen.o
warrior\warrior\AEEModGen.o
warrior\warrior\warrior.o
warrior\warrior\ZnNet.o
warrior\warrior\ZnScore.o
warrior\warrior\warrior.elf
warrior\warrior\warrior.mod
warrior\warrior\warrior.c
warrior\warrior\warrior.opt
warrior\warrior\map
warrior\warrior\map\map1.hex
warrior\warrior\map\map2.hex
warrior\warrior\map\map3.hex
warrior\warrior\map\map2.zgm
warrior\warrior\map\map3.txt
warrior\warrior\map\map3.zgm
warrior\warrior\map\mp1.zgm
warrior\warrior\map\map1.txt
warrior\warrior\map\map2.txt
warrior\warrior\map\map4.txt
warrior\warrior\map\map4.zgm
warrior\warrior\map\map4.hex
warrior\warrior\map\map5.zgm
warrior\warrior\map\map5.txt
warrior\warrior\map\map5.hex
warrior\warrior\map\map6.zgm
warrior\warrior\map\map6.txt
warrior\warrior\map\map6.hex
warrior\warrior\map\map7.txt
warrior\warrior\map\map7.zgm
warrior\warrior\map\map7.hex
warrior\warrior\picture
warrior\warrior\picture\Thumbs.db
warrior\warrior\picture\main32.bmp
warrior\warrior\picture\arrow.bmp
warrior\warrior\picture\enemy2_16.bmp
warrior\warrior\picture\scoresprite.bmp
warrior\warrior\picture\enemy2_32.bmp
warrior\warrior\picture\enemy1_16.bmp
warrior\warrior\picture\enemy1_32.bmp
warrior\warrior\picture\background.bmp
warrior\warrior\picture\splash.png
warrior\warrior\picture\enemy2_32.png
warrior\warrior\picture\enemy2_16.png
warrior\warrior\picture\background.png
warrior\warrior\picture\logo1.bmp
warrior\warrior\picture\logo1.png
warrior\warrior\picture\title.bmp
warrior\warrior\ZnScore
warrior\warrior\ZnScore\NetData.h
warrior\warrior\ZnScore\ZnScore.c
warrior\warrior\ZnScore\ZnScore.h
warrior\warrior\ZnNet
warrior\warrior\ZnNet\ZnNet.c
warrior\warrior\ZnNet\ZnNet.h
warrior\warrior\ZnNet\Debug
warrior\warrior_packet
warrior\warrior_packet\warrior.mif
warrior\warrior_packet\warrior.bar
warrior\warrior_packet\easyhistory.dat
warrior\warrior_packet\easyrecord.dat
warrior\warrior_packet\hardhistory.dat
warrior\warrior_packet\hardrecord.dat
warrior\warrior_packet\localscore_hard.dat
warrior\warrior_packet\test.dat
warrior\warrior_packet\warrior.mod
warrior\warrior_packet\warrior.dll
warrior\warrior_packet\levelpass_hard.dat
warrior\warrior_packet\localscore_easy.dat
warrior\warrior_packet\fail.qcp
warrior\warrior_packet\back.mid
warrior\warrior_packet\beat.qcp
warrior\warrior_packet\coll.qcp
warrior\warrior_packet\levelpass_easy.dat