Introduction - If you have any usage issues, please Google them yourself
OpenGL programming, shows a ball, requirements : 1. Use wireframe map; 2. layout of the latitude and longitude of 15 degrees; 3. manually calculate coordinates, and not to use glutWireSphere; 4. Suggested use vertex arrays, and only once the coordinates; 5. A and D keys rotating around 5 degrees, W, S bond next five degrees rotation
Packet : 1985506shpere.rar filelist
shpere\sphere.cpp
shpere\sphere.dsp
shpere\sphere.dsw
shpere\sphere.ncb
shpere\sphere.opt
shpere\sphere.plg
shpere\Debug
shpere