Introduction - If you have any usage issues, please Google them yourself
opengL prepared by the use of the marine simulation code, the use of texture mapping technology, Rotary is used to simulate the wave equation fluctuations in the ocean patterns
Packet : 39709600oceanwatersimulation.rar filelist
water\texture.c
water\texture.h
water\water.bw
water\water.c
water\water.dsp
water\water.dsw
water\water.ncb
water\water.opt
water\water.plg
water\lib\GLUT32.DLL
water\lib\GLUT32.lib
water\lib\OPENGL32.DLL
water\lib\OPENGL32.lib
water\include\GLView.h
water\include\GL\amesa.h
water\include\GL\directfbgl.h
water\include\GL\dmesa.h
water\include\GL\fxmesa.h
water\include\GL\ggimesa.h
water\include\GL\gl.h
water\include\GL\glext.h
water\include\GL\glfbdev.h
water\include\GL\glu.h
water\include\GL\glut.h
water\include\GL\glutf90.h
water\include\GL\glu_mangle.h
water\include\GL\glx.h
water\include\GL\glxext.h
water\include\GL\glx_mangle.h
water\include\GL\gl_mangle.h
water\include\GL\mesa_wgl.h
water\include\GL\mglmesa.h
water\include\GL\osmesa.h
water\include\GL\svgamesa.h
water\include\GL\uglglutshapes.h
water\include\GL\uglmesa.h
water\include\GL\vms_x_fix.h
water\include\GL\wmesa.h
water\include\GL\xmesa.h
water\include\GL\xmesa_x.h
water\include\GL\xmesa_xf86.h
water\include\GL\internal\dri_interface.h
water\include\GL\internal\glcore.h
water\include\GL\internal\sarea.h
water\Debug\texture.obj
water\Debug\vc60.idb
water\Debug\vc60.pdb
water\Debug\water.exe
water\Debug\water.ilk
water\Debug\water.obj
water\Debug\water.pch
water\Debug\water.pdb
water\include\GL\internal
water\include\GL
water\lib
water\include
water\Debug
water