Introduction - If you have any usage issues, please Google them yourself
this a few days before my parodies of small game, "Let us see who will endure" the source code, a detailed notes, short code, But relates to real-time network game windows of many of the basic elements, including multi-threaded, socket, double buffering, border checks, 3D perspective, process scalability, and Small ball right procedures NBALL number re-assignment (for example into 6) to facilitate the expansion into the network pool, Number of big balls can be amended to facilitate the expansion of the network into football (need to amend the judgment collision conditions), can be very convenient for debugging OpenGL transplantation, Motion procedures platform (Replacement C3DConvertor show category), is a reference to the entry-level 3-D game programming framework to support
Packet : 21840255pengpeng1.rar filelist
PengPeng1\3DCovertor.cpp
PengPeng1\3DCovertor.h
PengPeng1\PengPeng.clw
PengPeng1\PengPeng.cpp
PengPeng1\PengPeng.dsp
PengPeng1\PengPeng.dsw
PengPeng1\PengPeng.h
PengPeng1\PengPeng.rc
PengPeng1\PengPengDlg.cpp
PengPeng1\PengPengDlg.h
PengPeng1\res\PengPeng.ico
PengPeng1\res\PengPeng.rc2
PengPeng1\resource.h
PengPeng1\SetConnection.cpp
PengPeng1\SetConnection.h
PengPeng1\SocketBlockClient.cpp
PengPeng1\SocketBlockClient.h
PengPeng1\SocketBlockServer.cpp
PengPeng1\SocketBlockServer.h
PengPeng1\StdAfx.cpp
PengPeng1\StdAfx.h
PengPeng1\说明.txt
PengPeng1\res
PengPeng1
PengPeng1\PengPeng.plg