Introduction - If you have any usage issues, please Google them yourself
Ocean lighting algorithm:
"Real-time Realistic Ocean Lighting using
Seamless Transitions from Geometry to BRDF"
Eric Bruneton, Fabrice Neyret, Nicolas Holzschuch
Euro graphics 2010
Ocean surface synthesized by FFT:
"Simulating Ocean Water", J. Tessendorf,
SIGGRAPH course notes, 2005.