Introduction - If you have any usage issues, please Google them yourself
using C and OpenGL-based growth method triangulation algorithm, and the realization of this algorithm is applied to the terrain display!
Packet : 615498253ddelaunay.rar filelist
3DDelaunay\3DDelaunay.vcproj
3DDelaunay\3DDelaunay.ncb
3DDelaunay\ReadMe.txt
3DDelaunay\3DDelaunay.h
3DDelaunay\3DDelaunay.cpp
3DDelaunay\stdafx.h
3DDelaunay\stdafx.cpp
3DDelaunay\MainFrm.h
3DDelaunay\MainFrm.cpp
3DDelaunay\3DDelaunayDoc.h
3DDelaunay\3DDelaunayDoc.cpp
3DDelaunay\3DDelaunayView.h
3DDelaunay\3DDelaunayView.cpp
3DDelaunay\3DDelaunay.rc
3DDelaunay\3DDelaunay.sln
3DDelaunay\3DDelaunay.suo
3DDelaunay\Resource.h
3DDelaunay\3DDelaunay.aps
3DDelaunay\3DPoint.h
3DDelaunay\3DPoint.cpp
3DDelaunay\EdgeNode.h
3DDelaunay\EdgeNode.cpp
3DDelaunay\Triangle.h
3DDelaunay\Triangle.cpp
3DDelaunay\数据\ContourLines.dat
3DDelaunay\数据\09488003.bmp
3DDelaunay\数据\Thumbs.db
3DDelaunay\res\3DDelaunay.rc2
3DDelaunay\res\3DDelaunay.manifest
3DDelaunay\res\3DDelaunayDoc.ico
3DDelaunay\res\3DDelaunay.ico
3DDelaunay\res\Toolbar.bmp
3DDelaunay\res\Thumbs.db
3DDelaunay\数据
3DDelaunay\res
3DDelaunay