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HLSL2zhangwenlihunhe

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  • Update : 2012-11-26
  • Size : 3.34mb
  • Downloaded :0次
  • Author :panj****
  • About : Nobody
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Introduction - If you have any usage issues, please Google them yourself
HLSL language two texture blending, and specular reflection, shader language
Packet file list
(Preview for download)
HLSL-2张纹理混合+镜面反射\banana.bmp
.........................\Common\directx.ico
.........................\Debug\BuildLog.htm
.........................\.....\Textures.exe
.........................\.....\Textures.exe.intermediate.manifest
.........................\.....\Textures.exe.manifest
.........................\.....\Textures.ilk
.........................\.....\Textures.obj
.........................\.....\Textures.pdb
.........................\.....\vc70.idb
.........................\.....\vc70.pdb
.........................\.....\vc80.idb
.........................\.....\vc80.pdb
.........................\HLSLCubeMappingRefract.fx
.........................\HLSLSpecular.fx
.........................\lobby.x
.........................\LobbyCube.dds
.........................\lobbyxneg.JPG
.........................\lobbyxpos.JPG
.........................\lobbyyneg.JPG
.........................\lobbyypos.JPG
.........................\lobbyzneg.JPG
.........................\lobbyzpos.JPG
.........................\Sphere.x
.........................\teapot.x
.........................\texture1.jpg
.........................\texture2.jpg
.........................\Textures.cpp
.........................\Textures_2003.ncb
.........................\Textures_2003.sln
.........................\Textures_2003.suo
.........................\Textures_2003.vcproj
.........................\Textures_2005.ncb
.........................\Textures_2005.sln
.........................\Textures_2005.suo
.........................\Textures_2005.vcproj
.........................\Textures_2005.vcproj.panjiang-PC.panjiang.user
.........................\Tut05_Textures.jpg
.........................\Common
.........................\Debug
HLSL-2张纹理混合+镜面反射
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