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MixedData

  • Category : OpenGL program
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  • Update : 2012-11-26
  • Size : 63.44mb
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  • Author :郑****
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Introduction - If you have any usage issues, please Google them yourself
In fact, this is not the only C++ inside information, but also Opengl' s, IDL, are some reference materials, including " Visual C++ 2008 Beginning" is pure English, but writing is quite good.
Packet file list
(Preview for download)
OpenGL编程指南(第四版).pdf
IDL可视化工具入门与提高.pdf
OpenGL实例\3dfont\3DFont.001
..........\......\3DFont.aps
..........\......\3DFont.clw
..........\......\3DFont.cpp
..........\......\3DFont.dsp
..........\......\3DFont.dsw
..........\......\3DFont.exe
..........\......\3DFont.h
..........\......\3DFont.mak
..........\......\3DFont.ncb
..........\......\3DFont.opt
..........\......\3DFont.plg
..........\......\3DFont.rc
..........\......\3DFontDoc.cpp
..........\......\3DFontDoc.h
..........\......\3DFontView.cpp
..........\......\3DFontView.h
..........\......\GLFont.cpp
..........\......\GLFont.h
..........\......\MainFrm.cpp
..........\......\MainFrm.h
..........\......\ReadMe.txt
..........\......\res\3DFont.ico
..........\......\...\3DFont.rc2
..........\......\...\3DFontDoc.ico
..........\......\...\Toolbar.bmp
..........\......\resource.h
..........\......\StdAfx.cpp
..........\......\StdAfx.h
..........\basicvectorclass\基本向量类及相关函数\VECTOR3F.CPP
..........\................\....................\VECTOR3F.H
..........\display_list\Bin\Mesh.exe
..........\............\...\nefertiti.wrl
..........\............\...\Readme.txt
..........\............\Src\ChildFrm.cpp
..........\............\...\ChildFrm.h
..........\............\...\Lib3D\Array3d.cpp
..........\............\...\.....\Array3d.h
..........\............\...\.....\Base3d.h
..........\............\...\.....\Color.cpp
..........\............\...\.....\Color.h
..........\............\...\.....\ColorRamp.cpp
..........\............\...\.....\ColorRamp.h
..........\............\...\.....\Edge3d.cpp
..........\............\...\.....\Edge3d.h
..........\............\...\.....\Face3d.cpp
..........\............\...\.....\Face3d.h
..........\............\...\.....\Material.cpp
..........\............\...\.....\Material.h
..........\............\...\.....\Mesh3d.cpp
..........\............\...\.....\Mesh3d.h
..........\............\...\.....\Object3d.cpp
..........\............\...\.....\Object3d.h
..........\............\...\.....\ParserVrml.cpp
..........\............\...\.....\ParserVrml.h
..........\............\...\.....\SceneGraph3d.cpp
..........\............\...\.....\SceneGraph3d.h
..........\............\...\.....\Texture.cpp
..........\............\...\.....\Texture.h
..........\............\...\.....\Transform.cpp
..........\............\...\.....\Transform.h
..........\............\...\.....\Utils3d.cpp
..........\............\...\.....\Utils3d.h
..........\............\...\.....\Vector3d.cpp
..........\............\...\.....\Vector3d.h
..........\............\...\.....\Vertex3d.cpp
..........\............\...\.....\Vertex3d.h
..........\............\...\MainFrm.cpp
..........\............\...\MainFrm.h
..........\............\...\Mesh.cpp
..........\............\...\Mesh.dsp
..........\............\...\Mesh.dsw
..........\............\...\Mesh.h
..........\............\...\Mesh.opt
..........\............\...\Mesh.plg
..........\............\...\Mesh.rc
..........\............\...\MeshDoc.cpp
..........\............\...\MeshDoc.h
..........\............\...\MeshView.cpp
..........\............\...\MeshView.h
..........\............\...\res\Mesh.ico
..........\............\...\...\Mesh.rc2
..........\............\...\...\MeshDoc.ico
..........\............\...\...\Toolbar.bmp
..........\............\...\resource.h
..........\............\...\StdAfx.cpp
..........\............\...\StdAfx.h
..........\Edit3DM\Edit3DM\3dm\5G_2DVertex.cpp
..........\.......\.......\...\5G_2DVertex.h
..........\.......\.......\...\5G_3DElement.cpp
..........\.......\.......\...\5G_3DElement.h
..........\.......\.......\...\5G_3DObject.cpp
..........\.......\.......\...\5G_3DObject.h
..........\.......\.......\...\5G_3DScene.cpp
..........\.......\.......\...\5G_3DScene.h
..........\.......\.......\...\5G_3DVertex.cpp
..........\.......\.......\...\5G_3DVertex.h
..........\.......\.......\...\5G_4DVertex.cpp
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