Introduction - If you have any usage issues, please Google them yourself
Creating transparent objects in DirectX is really faily simple. All you have to do is to play with the followring renderstates: device.RenderState.SourceBlend = Blend.SourceAlpha device.RenderState.DestinationBlend = Blend.InvSourceAlpha device.RenderState.AlphaBlendEnable = true When these are set all you have to do is to create a regular material with the diffuse alpha channel set to < 255.