Introduction - If you have any usage issues, please Google them yourself
A new book covering the basics has just been published covering our latest stable version, Ogre 3D 1.7. It was created by our community member Felix <mirlix> Kerger and reviewed by some of our most respected and experienced users.
According to the author, the book covers topics ranging from the very simple beginnings, complex scene creation, post processing and Ogre extensions via plugins. In order to follow the book and its sample based approach you are only expected to already have some knowledge of C++.
More information about the book and a sample chapter can be accessed on the publisher’s homepage (“PacktPub”), where you can also directly buy the book.