Introduction - If you have any usage issues, please Google them yourself
calculate the intersection of multi-entities, it sa good algorithm in computer graphics
Packet : 17869323intersect.rar filelist
图形相交—相切\MainFrm.cpp
图形相交—相切\MainFrm.h
图形相交—相切\ReadMe.txt
图形相交—相切\res\Toolbar.bmp
图形相交—相切\res\图形相交—相切.ico
图形相交—相切\res\图形相交—相切.rc2
图形相交—相切\res\图形相交—相切Doc.ico
图形相交—相切\res
图形相交—相切\Resource.h
图形相交—相切\StdAfx.cpp
图形相交—相切\StdAfx.h
图形相交—相切\图形相交—相切.aps
图形相交—相切\图形相交—相切.clw
图形相交—相切\图形相交—相切.cpp
图形相交—相切\图形相交—相切.dsp
图形相交—相切\图形相交—相切.dsw
图形相交—相切\图形相交—相切.h
图形相交—相切\图形相交—相切.ncb
图形相交—相切\图形相交—相切.opt
图形相交—相切\图形相交—相切.plg
图形相交—相切\图形相交—相切.rc
图形相交—相切\图形相交—相切Doc.cpp
图形相交—相切\图形相交—相切Doc.h
图形相交—相切\图形相交—相切View.cpp
图形相交—相切\图形相交—相切View.h
图形相交—相切