Introduction - If you have any usage issues, please Google them yourself
Packet : 33753138rtotex.zip filelist
Render to texture/
Render to texture/Decal.bmp
Render to texture/extensions/
Render to texture/extensions/EXT_texture_filter_anisotropic_extension.cpp
Render to texture/extensions/EXT_texture_filter_anisotropic_extension.h
Render to texture/extensions/SGIS_generate_mipmap_extension.cpp
Render to texture/extensions/SGIS_generate_mipmap_extension.h
Render to texture/extensions/WGL_ARB_extensions_string_extension.cpp
Render to texture/extensions/WGL_ARB_extensions_string_extension.h
Render to texture/extensions/WGL_ARB_pbuffer_extension.cpp
Render to texture/extensions/WGL_ARB_pbuffer_extension.h
Render to texture/extensions/WGL_ARB_pixel_format_extension.cpp
Render to texture/extensions/WGL_ARB_pixel_format_extension.h
Render to texture/extensions/WGL_ARB_render_texture_extension.cpp
Render to texture/extensions/WGL_ARB_render_texture_extension.h
Render to texture/FPS_COUNTER.cpp
Render to texture/FPS_COUNTER.h
Render to texture/IMAGE.cpp
Render to texture/IMAGE.h
Render to texture/INTERACTOR.cpp
Render to texture/INTERACTOR.h
Render to texture/License.txt
Render to texture/LOG.cpp
Render to texture/LOG.h
Render to texture/Main.cpp
Render to texture/Main.h
Render to texture/Maths/
Render to texture/Maths/COLOR.cpp
Render to texture/Maths/COLOR.h
Render to texture/Maths/Maths.h
Render to texture/Maths/MATRIX4X4.cpp
Render to texture/Maths/MATRIX4X4.h
Render to texture/Maths/PLANE.cpp
Render to texture/Maths/PLANE.h
Render to texture/Maths/Release/
Render to texture/Maths/VECTOR2D.cpp
Render to texture/Maths/VECTOR2D.h
Render to texture/Maths/VECTOR3D.cpp
Render to texture/Maths/VECTOR3D.h
Render to texture/Maths/VECTOR4D.cpp
Render to texture/Maths/VECTOR4D.h
Render to texture/PBUFFER.cpp
Render to texture/PBUFFER.h
Render to texture/Project.sln
Render to texture/Project.vcproj
Render to texture/Readme.txt
Render to texture/Render To Texture.exe
Render to texture/TIMER.cpp
Render to texture/TIMER.h
Render to texture/WINDOW.cpp
Render to texture/WINDOW.h