Introduction - If you have any usage issues, please Google them yourself
The source code upon which this tutorial is based, is from an older contest entry of mine (at OGLcha llenge.dhs.org). The theme was Collision Graz y and my entry (which by the way took the 1st place :)) was called Magic Room. It features collision detection, physically based modeling and effects.
Packet : 33753143ogl_basic_collision.zip filelist
ogl_basic_collision/
ogl_basic_collision/codesampler.ico
ogl_basic_collision/dot_product.doc
ogl_basic_collision/geometry.h
ogl_basic_collision/matrix4x4f.h
ogl_basic_collision/ogl_basic_collision.cpp
ogl_basic_collision/ogl_basic_collision.dsp
ogl_basic_collision/ogl_basic_collision.exe
ogl_basic_collision/ogl_basic_collision.rc
ogl_basic_collision/ogl_basic_collision.vcproj
ogl_basic_collision/resource.h
ogl_basic_collision/vector3f.h