Introduction - If you have any usage issues, please Google them yourself
this demonstration is the original design of a 2D game map editor, Here the main demonstration Path- finding algorithm that it may be readily installed on the block grid map information (using CTRL or ALT left mouse button to install), then manipulate figures running on the map. Wayfinding generated from the path marked out Scroll* Operation : keys E, D, S, F control
Packet : 55593371findwayvc.rar filelist
SRC\camera.cpp
SRC\camera.h
SRC\code_temp.txt
SRC\d3denum.cpp
SRC\d3denum.h
SRC\d3dfile.cpp
SRC\d3dfile.h
SRC\d3dframe.cpp
SRC\d3dframe.h
SRC\d3dmath.cpp
SRC\d3dmath.h
SRC\d3dtextr.cpp
SRC\d3dtextr.h
SRC\d3dutil.cpp
SRC\d3dutil.h
SRC\d3d_app.cpp
SRC\d3d_app.h
SRC\game_editor.cpp
SRC\game_editor.h
SRC\graph.cpp
SRC\graph.h
SRC\icon1.ico
SRC\log.txt
SRC\rc_scrip.aps
SRC\rc_scrip.rc
SRC\readme.txt
SRC\redraw.txt
SRC\resource.h
SRC\RUNNER.dsp
SRC\RUNNER.dsw
SRC\RUNNER.ncb
SRC\RUNNER.opt
SRC\RUNNER.plg
SRC\scene_view.cpp
SRC\scene_view.h
SRC\spr_character.cpp
SRC\spr_character.h
SRC\spr_view.cpp
SRC\spr_view.h
SRC\winmain.cpp
SRC\x_model.cpp
SRC\x_model.h
SRC\runner_lib\client.cpp
SRC\runner_lib\data_file.cpp
SRC\runner_lib\debug_out.cpp
SRC\runner_lib\game_grid.cpp
SRC\runner_lib\game_scene.cpp
SRC\runner_lib\game_sprite.cpp
SRC\runner_lib\keyboard.cpp
SRC\runner_lib\lua_interface.cpp
SRC\runner_lib\math.cpp
SRC\runner_lib\memory.cpp
SRC\runner_lib\network.cpp
SRC\runner_lib\path.cpp
SRC\runner_lib\rle.cpp
SRC\runner_lib\runner.cpp
SRC\runner_lib\runner.h
SRC\runner_lib\runner_game.h
SRC\runner_lib\runner_net.h
SRC\runner_lib\server.cpp
SRC\runner_lib\spr_mgr.cpp
SRC\runner_lib\_desktop.ini
SRC\runner_lib
SRC\_desktop.ini
SRC