Introduction - If you have any usage issues, please Google them yourself
a classic shooting game, the player in the hail of bullets need to adhere to 20 seconds in order to win over.
Packet : 7147718520seconds.rar filelist
20Seconds\.project
20Seconds\.eclipseme
20Seconds\.classpath
20Seconds\20Seconds.jad
20Seconds\bin\seconds\Seconds_MIDlet.class
20Seconds\bin\seconds\Seconds_GameCanvas.class
20Seconds\bin\seconds\ImageTools.class
20Seconds\bin\seconds\DrawMesg.class
20Seconds\bin\seconds\Bullet.class
20Seconds\bin\seconds\Bomb.class
20Seconds\src\seconds\Seconds_MIDlet.java
20Seconds\src\seconds\Seconds_GameCanvas.java
20Seconds\src\seconds\Bullet.java
20Seconds\src\seconds\ImageTools.java
20Seconds\src\seconds\DrawMesg.java
20Seconds\src\seconds\Bomb.java
20Seconds\.settings\org.eclipse.jdt.core.prefs
20Seconds\.settings\eclipseme.core.prefs
20Seconds\verified\classes\seconds\Bomb.class
20Seconds\verified\classes\seconds\Bullet.class
20Seconds\verified\classes\seconds\DrawMesg.class
20Seconds\verified\classes\seconds\ImageTools.class
20Seconds\verified\classes\seconds\Seconds_GameCanvas.class
20Seconds\verified\classes\seconds\Seconds_MIDlet.class
20Seconds\verified\classes\seconds
20Seconds\bin\seconds
20Seconds\src\seconds
20Seconds\verified\classes
20Seconds\verified\libs
20Seconds\bin
20Seconds\src
20Seconds\res
20Seconds\.settings
20Seconds\verified
20Seconds