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final_project_drawSkyboxAndJet

  • Category : OpenGL program
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  • Update : 2012-11-26
  • Size : 3.06mb
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  • Author :Jason******
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Introduction - If you have any usage issues, please Google them yourself
To vc++ development environment to draw the scene, load the module 3DS fighters and map view available mouse control, the aircraft object to the keyboard Y: increased I: down U: forward J: After the shift H: left K: right
Packet file list
(Preview for download)
final_project_drawSkyboxAndJet
..............................\final_project
..............................\.............\3DS
..............................\.............\3dsloader.cpp
..............................\.............\3dsloader.h
..............................\.............\.DS\biggun0.3ds
..............................\.............\...\bullet0.3DS
..............................\.............\...\bullet1.3DS
..............................\.............\...\bullet2.3DS
..............................\.............\...\gun0.3DS
..............................\.............\...\gun1.3DS
..............................\.............\...\gun2.3DS
..............................\.............\...\obj_00.3DS
..............................\.............\...\obj_01.3DS
..............................\.............\...\obj_02.3DS
..............................\.............\...\obj_03.3DS
..............................\.............\...\obj_04.3DS
..............................\.............\...\obj_05.3DS
..............................\.............\...\target00.3DS
..............................\.............\...\target01.3DS
..............................\.............\...\target02.3DS
..............................\.............\...\target03.3DS
..............................\.............\...\target04.3DS
..............................\.............\final_project.sln
..............................\.............\final_project.suo
..............................\.............\final_project.vcxproj
..............................\.............\final_project.vcxproj.filters
..............................\.............\final_project.vcxproj.user
..............................\.............\Main.cpp
..............................\.............\spaceship.3DS
..............................\.............\spaceshiptexture.bmp
..............................\.............\texture
..............................\.............\texture.cpp
..............................\.............\texture.h
..............................\.............\.......\back.bmp
..............................\.............\.......\block1.bmp
..............................\.............\.......\bullet.bmp
..............................\.............\.......\cwall.bmp
..............................\.............\.......\down.bmp
..............................\.............\.......\front.bmp
..............................\.............\.......\gun0.bmp
..............................\.............\.......\gun1.bmp
..............................\.............\.......\gun2.bmp
..............................\.............\.......\left.bmp
..............................\.............\.......\MushRooms.bmp
..............................\.............\.......\right.bmp
..............................\.............\.......\star.bmp
..............................\.............\.......\taper.bmp
..............................\.............\.......\teapot.bmp
..............................\.............\.......\teapot_2.bmp
..............................\.............\.......\teapot_3.bmp
..............................\.............\.......\teapot_4.bmp
..............................\.............\.......\teapot_5.bmp
..............................\.............\.......\temp
..............................\.............\.......\....\back.bmp
..............................\.............\.......\....\front.bmp
..............................\.............\.......\....\left.bmp
..............................\.............\.......\....\right.bmp
..............................\.............\.......\Thumbs.db
..............................\.............\.......\ufo.bmp
..............................\.............\.......\up.bmp
..............................\.............\tutorial4.h
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