Introduction - If you have any usage issues, please Google them yourself
The code is basically undocumented, but should be readable anyway as it s fairly clean. The main entry points are
AppletLauncher and FrameLauncher. The main game is in MarioComponent.
"sonar" is the base of a software sound engine I ve been working on. It s pretty nice, but there s a few bugs in it
(mostly timing based). It can easilly be ripped out and reused in another project.
The level editor isn t used for anything more than changing the behavior of blocks anymore. But I think there s still
code in there somewhere for loading a level instead of generating it, so if you want to reintroduce static levels,
you ve got a nice base for a level editor there.
The game DOES support scrolling in the Y directions right out of the box! However, I didn t think it fit the retro feeling,
so I made all levels only one screen tall. )
The sprite package and class should be renamed into "entity" or "mobile" or something