Introduction - If you have any usage issues, please Google them yourself
* display a vrml 3D triangular mesh using OpenGL in a MFC MDI application,
* change the rendering options such as wire-frame, smooth shading, lighting and culling,
* export the rendering result of the current mesh to encapsulated postscript (EPS) format,
* export to Windows enhanced metafile (EMF) format through the clipboard,
* copy the rendered image to the clipboard using the DIB format,
* apply mesh subdivision using the uniform Loop subdivision scheme [1].