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ChameleonMan

  • Category : OpenGL program
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  • Update : 2012-11-26
  • Size : 5.29mb
  • Downloaded :0次
  • Author :hexi*****
  • About : Nobody
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Introduction - If you have any usage issues, please Google them yourself
POWERVR SDK under OGLES2_WINDOWSMOBILE6_ARMV4I programming using OpenGL ES 3D effect routines
Packet file list
(Preview for download)
ChameleonMan\ChameleonMan.png
............\ChameleonMan.txt
............\Media\ChameleonBelt.png
............\.....\ChameleonManScene.max
............\.....\FinalChameleonManHeadBody.png
............\.....\FinalChameleonManLegs.png
............\.....\lamp.png
............\.....\skyline.png
............\.....\Tang_space_BeltMap.png
............\.....\Tang_space_BodyMap.png
............\.....\Tang_space_LegsMap.png
............\.....\Wall_diffuse_baked.png
............\OGLES2\Build\WindowsVC2005\OGLES2ChameleonMan.ncb
............\......\.....\.............\OGLES2ChameleonMan.sln
............\......\.....\.............\OGLES2ChameleonMan.suo
............\......\.....\.............\OGLES2ChameleonMan.vcproj
............\......\.....\.............\OGLES2ChameleonMan.vcproj.HEXIAOYUN.Administrator.user
............\......\.....\.............\Standard-ARMV4I-Debug\BuildLog.htm
............\......\.....\.............\.....................\ChameleonBelt.obj
............\......\.....\.............\.....................\ChameleonScene.obj
............\......\.....\.............\.....................\DefaultFragShader.obj
............\......\.....\.............\.....................\DefaultVertShader.obj
............\......\.....\.............\.....................\FinalChameleonManHeadBody.obj
............\......\.....\.............\.....................\FinalChameleonManLegs.obj
............\......\.....\.............\.....................\lamp.obj
............\......\.....\.............\.....................\OGLES2ChameleonMan.exe
............\......\.....\.............\.....................\OGLES2ChameleonMan.obj
............\......\.....\.............\.....................\OGLES2ChameleonMan.pdb
............\......\.....\.............\.....................\PVRShell.obj
............\......\.....\.............\.....................\PVRShellAPI.obj
............\......\.....\.............\.....................\PVRShellOS.obj
............\......\.....\.............\.....................\shared.res
............\......\.....\.............\.....................\SkinnedFragShader.obj
............\......\.....\.............\.....................\SkinnedVertShader.obj
............\......\.....\.............\.....................\skyline.obj
............\......\.....\.............\.....................\Tang_space_BeltMap.obj
............\......\.....\.............\.....................\Tang_space_BodyMap.obj
............\......\.....\.............\.....................\Tang_space_LegsMap.obj
............\......\.....\.............\.....................\vc80.idb
............\......\.....\.............\.....................\vc80.pdb
............\......\.....\.............\.....................\Wall_diffuse_baked.obj
............\......\ChameleonBelt.pvr
............\......\ChameleonScene.pod
............\......\.ontent\ChameleonBelt.cpp
............\......\.......\ChameleonScene.cpp
............\......\.......\DefaultFragShader.cpp
............\......\.......\DefaultVertShader.cpp
............\......\.......\FinalChameleonManHeadBody.cpp
............\......\.......\FinalChameleonManLegs.cpp
............\......\.......\lamp.cpp
............\......\.......\SkinnedFragShader.cpp
............\......\.......\SkinnedVertShader.cpp
............\......\.......\skyline.cpp
............\......\.......\Tang_space_BeltMap.cpp
............\......\.......\Tang_space_BodyMap.cpp
............\......\.......\Tang_space_LegsMap.cpp
............\......\.......\Wall_diffuse_baked.cpp
............\......\content.mak
............\......\DefaultFragShader.fsh
............\......\DefaultVertShader.vsh
............\......\FinalChameleonManHeadBody.pvr
............\......\FinalChameleonManLegs.pvr
............\......\lamp.pvr
............\......\OGLES2ChameleonMan.cpp
............\......\SkinnedFragShader.fsh
............\......\SkinnedVertShader.vsh
............\......\skyline.pvr
............\......\Tang_space_BeltMap.pvr
............\......\Tang_space_BodyMap.pvr
............\......\Tang_space_LegsMap.pvr
............\......\Wall_diffuse_baked.pvr
............\..
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