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  • Update : 2012-11-26
  • Size : 871kb
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  • Author :hexi*****
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Introduction - If you have any usage issues, please Google them yourself
POWERVR SDK under OGLES2_WINDOWSMOBILE6_ARMV4I programming using OpenGL ES 3D effect routines
Packet file list
(Preview for download)
Shaders\Media\anisotropicmap.png
.......\.....\Base.png
.......\.....\cubemap1.png
.......\.....\cubemap2.png
.......\.....\cubemap3.png
.......\.....\cubemap4.png
.......\.....\cubemap5.png
.......\.....\cubemap6.png
.......\.....\Reflection.png
.......\OGLES2\AnisoMap.pvr
.......\......\anisotropic_lighting.pfx
.......\......\Basetex.pvr
.......\......\.uild\WindowsVC2005\OGLES2Shaders.sln
.......\......\.....\.............\OGLES2Shaders.suo
.......\......\.....\.............\OGLES2Shaders.vcproj
.......\......\Content\AnisoMap.cpp
.......\......\.......\anisotropic_lighting.cpp
.......\......\.......\Basetex.cpp
.......\......\.......\Cubemap.cpp
.......\......\.......\directional_lighting.cpp
.......\......\.......\envmap.cpp
.......\......\.......\fasttnl.cpp
.......\......\.......\lattice.cpp
.......\......\.......\phong_lighting.cpp
.......\......\.......\point_lighting.cpp
.......\......\.......\Reflection.cpp
.......\......\.......\reflections.cpp
.......\......\.......\simple.cpp
.......\......\.......\spot_lighting.cpp
.......\......\.......\toon.cpp
.......\......\.......\vertex_sine.cpp
.......\......\.......\wood.cpp
.......\......\content.mak
.......\......\Cubemap.pvr
.......\......\directional_lighting.pfx
.......\......\envmap.pfx
.......\......\fasttnl.pfx
.......\......\lattice.pfx
.......\......\OGLES2Shaders.cpp
.......\......\phong_lighting.pfx
.......\......\point_lighting.pfx
.......\......\Reflection.pvr
.......\......\reflections.pfx
.......\......\simple.pfx
.......\......\spot_lighting.pfx
.......\......\toon.pfx
.......\......\vertex_sine.pfx
.......\......\wood.pfx
.......\Shaders.png
.......\Shaders.txt
.......\OGLES2\Build\WindowsVC2005
.......\......\Build
.......\......\Content
.......\Media
.......\OGLES2
Shaders
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