Introduction - If you have any usage issues, please Google them yourself
The impact of the opengl implementation can also be achieved through the keyboard control scene.
Up: increasing position
Down: declining position
Left: control view rotate left
Right: control the right rotation of the view
F1, F2: switching between two views
+ : control time increases
- : control time reduced - use opengl your the collision effects, but also through the the rid_device_info_keyboard control of the scene showed: up: the location incremental down: the location a technical left: control the View left rotation right: the right to control the View rotating F1, F2: Two Views of switching between: control increased the time - : control reduced
Packet : 49636982opengl_collision.rar filelist
opengl_collision\Data\Boden.bmp
opengl_collision\Data\Explode.wav
opengl_collision\Data\Marble.bmp
opengl_collision\Data\Spark.bmp
opengl_collision\Data\Wand.bmp
opengl_collision\Data\Thumbs.db
opengl_collision\Lesson30.ncb
opengl_collision\Lesson30.plg
opengl_collision\Lesson30.opt
opengl_collision\Image.cpp
opengl_collision\Image.h
opengl_collision\Lesson30.cpp
opengl_collision\Lesson30.dsp
opengl_collision\Lesson30.dsw
opengl_collision\Lesson30.exe
opengl_collision\Mathex.h
opengl_collision\Readme.txt
opengl_collision\Tmatrix.cpp
opengl_collision\Tmatrix.h
opengl_collision\Tray.cpp
opengl_collision\Tray.h
opengl_collision\Tvector.cpp
opengl_collision\Tvector.h
opengl_collision\Data
opengl_collision\Debug
opengl_collision