Introduction - If you have any usage issues, please Google them yourself
Computer graphics in a combination of three-dimensional graphics transformations, a little space around the space in any of p AB counterclockwise rotation axis r angle, rotation matrix RAB seeking steps: 1 Shift a rotating axis AB endpoint so that the origin of coordinates coincides with , matrix: 1 0 0 0 0 1 0 0 0 0 1 0-xA-yA-zA 1 2. will be a rotation about the x axis AB angle, so that AB falls xoz plane, and then counter-clockwise rotation around the y-axis angle B , so that AB coincides with the z axis 3 r angle of rotation around the z-axis 4 to Step 2 Rotate the inverse transform 5 to step 1 transformation of the inverse transform