Introduction - If you have any usage issues, please Google them yourself
This paper presents a survey on the development of physically based fluid simulation in
computer animation,with a detail introduction to the classification of the topic as well as the methods
employed in the field.The methods applied mainly include Euler method and Lagrangian method,for
simulating the fluid phenomena such as smoke,fire,explosion,wave,bubble,free surface etc.Future
work is als0 discussed.including detail techniques.acceleration techniques and control techniques used to
meet the demands of reality,real—time production,and flexibility.